Merge branch '1.12.2' into 1.12.2-dev
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@@ -76,19 +76,6 @@ public class Wizardry {
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// I can make the healing spells use damage multipliers - hurrah!
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// TODO: Switch from IInventory to IItemHandler (Or don't. It's only useful for automation really.)
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// TODO: Rearrange the config gui and file
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// Updating:
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// TODO: Make sure all obf reflection names are still correct
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// TODO: Go through each of the summoned creatures and check there are no extra vanilla methods to override
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// TODO: Check whether Minecraft has added some methods that do the same job as my utilities, particularly in
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// relation to itemstacks, hotbar, armour slots and inventory slots.
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// TODO: Add wizard towers to the /locate command
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// TODO: Fix cascading worldgen lag and backport (offset area into loaded chunks, possibly use WorldGenMinable)
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// TODO: Change evil wizard sounds again to use illager sounds?
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// TODO: Chnage all instanceof checks on split entity variant classes (zombie, skeleton, etc.) to their abstract
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// base classes where appropriate
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// TODO: Have particles obey Minecraft's particle setting where appropriate
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// (see https://github.com/RootsTeam/Embers/blob/master/src/main/java/teamroots/embers/particle/ParticleUtil.java)
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