Merge branch '1.12.2' into 1.12.2-dev
This commit is contained in:
@@ -80,8 +80,6 @@ public class GuiArcaneWorkbench extends GuiContainer {
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@Override
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public void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY){
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GlStateManager.pushAttrib();
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GlStateManager.color(1F, 1F, 1F, 1F);
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Minecraft.getMinecraft().renderEngine.bindTexture(texture);
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@@ -152,8 +150,6 @@ public class GuiArcaneWorkbench extends GuiContainer {
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// Fixes the bug that caused the slot hightlight to render opaque. I don't know why it works, it just works!
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GlStateManager.disableBlend();
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GlStateManager.enableAlpha();
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GlStateManager.popAttrib();
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}
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@Override
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@@ -24,57 +24,107 @@ public class GuiConfigWizardry extends GuiConfig {
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}
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private static List<IConfigElement> getConfigEntries(){
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List<IConfigElement> configList = new ArrayList<IConfigElement>(1);
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configList.add(new DummyCategoryElement("spellsConfig", "config." + Wizardry.MODID + ".category." + Settings.SPELLS_CATEGORY,
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SpellsCategory.class));
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configList.add(new DummyCategoryElement("resistancesConfig",
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"config." + Wizardry.MODID + ".category." + Settings.RESISTANCES_CATEGORY, ResistancesCategory.class));
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configList.addAll(new ConfigElement(Wizardry.settings.getConfigCategory(Configuration.CATEGORY_GENERAL))
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.getChildElements());
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configList.add(new DummyCategoryElement("gameplayConfig", "config." + Wizardry.MODID + ".category." + Settings.GAMEPLAY_CATEGORY, GameplayCategory.class));
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configList.add(new DummyCategoryElement("worldgenConfig", "config." + Wizardry.MODID + ".category." + Settings.WORLDGEN_CATEGORY, WorldgenCategory.class));
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configList.add(new DummyCategoryElement("commandsConfig", "config." + Wizardry.MODID + ".category." + Settings.COMMANDS_CATEGORY, CommandsCategory.class));
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configList.add(new DummyCategoryElement("clientConfig", "config." + Wizardry.MODID + ".category." + Settings.CLIENT_CATEGORY, ClientCategory.class));
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configList.add(new DummyCategoryElement("spellsConfig", "config." + Wizardry.MODID + ".category." + Settings.SPELLS_CATEGORY, SpellsCategory.class));
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configList.add(new DummyCategoryElement("resistancesConfig", "config." + Wizardry.MODID + ".category." + Settings.RESISTANCES_CATEGORY, ResistancesCategory.class));
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configList.addAll(new ConfigElement(Wizardry.settings.getConfigCategory(Configuration.CATEGORY_GENERAL)).getChildElements());
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return configList;
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}
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// The reason this system is so convoluted is that it's designed for use with the @Config annotation. The problem is,
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// I'm not sure whether that will play well with the load phases. Hmmm...
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public static abstract class CategoryBase extends CategoryEntry {
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public CategoryBase(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
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super(owningScreen, owningEntryList, prop);
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}
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/** Spells category of the config gui. This adds a button which opens up the spells category config. */
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public static class SpellsCategory extends CategoryEntry {
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@Override
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protected GuiScreen buildChildScreen(){
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String category = this.getCategory();
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// This GuiConfig object specifies the configID of the object and as such will force-save when it is closed.
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// The parent GuiConfig object's entryList will also be refreshed to reflect the changes.
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GuiConfig childScreen = new GuiConfig(this.owningScreen,
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(new ConfigElement(Wizardry.settings.getConfigCategory(category))).getChildElements(),
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this.owningScreen.modID, category, false, false,
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Wizardry.NAME + " - " + I18n.format("config." + Wizardry.MODID + ".title." + category));
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childScreen.titleLine2 = I18n.format("config." + Wizardry.MODID + ".subtitle." + category);
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return childScreen;
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}
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protected abstract String getCategory();
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}
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/** Gameplay category of the config gui. */
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public static class GameplayCategory extends CategoryBase {
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public GameplayCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
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super(owningScreen, owningEntryList, prop);
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}
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@Override protected String getCategory() { return Settings.GAMEPLAY_CATEGORY; }
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}
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/** Spells category of the config gui. */
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public static class SpellsCategory extends CategoryBase {
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public SpellsCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
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super(owningScreen, owningEntryList, prop);
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}
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@Override
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protected GuiScreen buildChildScreen(){
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// This GuiConfig object specifies the configID of the object and as such will force-save when it is closed.
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// The parent GuiConfig object's entryList will also be refreshed to reflect the changes.
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GuiConfig spellsMenu = new GuiConfig(this.owningScreen,
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(new ConfigElement(Wizardry.settings.getConfigCategory(Settings.SPELLS_CATEGORY)))
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.getChildElements(),
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this.owningScreen.modID, Settings.SPELLS_CATEGORY, false, false,
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Wizardry.NAME + " - " + I18n.format("config." + Wizardry.MODID + ".title." + Settings.SPELLS_CATEGORY));
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spellsMenu.titleLine2 = I18n.format("config." + Wizardry.MODID + ".subtitle." + Settings.SPELLS_CATEGORY);
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return spellsMenu;
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}
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@Override protected String getCategory() { return Settings.SPELLS_CATEGORY; }
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}
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/** Resistances category of the config gui. */
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public static class ResistancesCategory extends CategoryEntry {
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public static class ResistancesCategory extends CategoryBase {
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public ResistancesCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
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super(owningScreen, owningEntryList, prop);
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}
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@Override
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protected GuiScreen buildChildScreen(){
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// This GuiConfig object specifies the configID of the object and as such will force-save when it is closed.
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// The parent GuiConfig object's entryList will also be refreshed to reflect the changes.
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GuiConfig idsMenu = new GuiConfig(this.owningScreen,
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(new ConfigElement(Wizardry.settings.getConfigCategory(Settings.RESISTANCES_CATEGORY)))
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.getChildElements(),
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this.owningScreen.modID, Settings.RESISTANCES_CATEGORY, false, false,
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Wizardry.NAME + " - " + I18n.format("config." + Wizardry.MODID + ".title." + Settings.RESISTANCES_CATEGORY));
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idsMenu.titleLine2 = I18n.format("config." + Wizardry.MODID + ".subtitle." + Settings.RESISTANCES_CATEGORY);
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return idsMenu;
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@Override protected String getCategory() { return Settings.RESISTANCES_CATEGORY; }
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}
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/** Worldgen category of the config gui. */
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public static class WorldgenCategory extends CategoryBase {
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public WorldgenCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
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super(owningScreen, owningEntryList, prop);
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}
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@Override protected String getCategory() { return Settings.WORLDGEN_CATEGORY; }
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}
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/** Client category of the config gui. */
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public static class ClientCategory extends CategoryBase {
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public ClientCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
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super(owningScreen, owningEntryList, prop);
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}
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@Override protected String getCategory() { return Settings.CLIENT_CATEGORY; }
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}
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/** Commands category of the config gui. */
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public static class CommandsCategory extends CategoryBase {
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public CommandsCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
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super(owningScreen, owningEntryList, prop);
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}
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@Override protected String getCategory() { return Settings.COMMANDS_CATEGORY; }
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}
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}
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@@ -122,8 +122,6 @@ public class GuiSpellDisplay extends Gui {
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}else if(event.getType() == RenderGameOverlayEvent.ElementType.HOTBAR){
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GlStateManager.pushAttrib();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
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GlStateManager.color(1, 1, 1);
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@@ -135,19 +133,19 @@ public class GuiSpellDisplay extends Gui {
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// Cooldown bar
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if(cooldown > 0){
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this.drawTexturedModalRect(mirror ? left + 5 : left + 41, height - 8, 128, 6, 82, 6);
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this.drawTexturedModalRect(mirror ? left + 5 : left + 41, top + 28, 128, 6, 82, 6);
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int l = (int)(((double)(spell.cooldown * cooldownMultiplier - cooldown) / (double)(spell.cooldown * cooldownMultiplier)) * 82);
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this.drawTexturedModalRect(mirror ? left + 5 : left + 41, height - 8, 128, 0, l, 6);
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this.drawTexturedModalRect(mirror ? left + 5 : left + 41, top + 28, 128, 0, l, 6);
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}
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// Spell illustration
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this.mc.renderEngine.bindTexture(discovered ? spell.getIcon() : Spells.none.getIcon());
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WizardryUtilities.drawTexturedRect(mirror ? left + 94 : left + 2, top + 2, 0, 0, 32, 32, 32, 32);
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GlStateManager.popAttrib();
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// Blend needs to be left enabled here because otherwise the hotbar becomes opaque
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}
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}
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@@ -182,7 +182,7 @@ public class GuiWizardHandbook extends GuiScreen {
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RenderHelper.enableGUIStandardItemLighting();
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GlStateManager.disableLighting();
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GlStateManager.enableRescaleNormal();
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GL11.glEnable(GL11.GL_COLOR_MATERIAL);
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GlStateManager.enableColorMaterial();
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GlStateManager.enableLighting();
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itemRender.zLevel = 100.0F;
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@@ -204,7 +204,7 @@ public class GuiWizardHandbook extends GuiScreen {
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GlStateManager.popMatrix();
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GlStateManager.enableLighting();
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GlStateManager.enableDepth();
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RenderHelper.enableStandardItemLighting();
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}
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@@ -219,7 +219,7 @@ public class GuiWizardHandbook extends GuiScreen {
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RenderHelper.enableGUIStandardItemLighting();
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GlStateManager.disableLighting();
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GlStateManager.enableRescaleNormal();
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GL11.glEnable(GL11.GL_COLOR_MATERIAL);
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GlStateManager.enableColorMaterial();
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itemRender.zLevel = 0.0F;
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GlStateManager.disableLighting();
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@@ -239,7 +239,7 @@ public class GuiWizardHandbook extends GuiScreen {
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GlStateManager.popMatrix();
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GlStateManager.enableLighting();
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GlStateManager.enableDepth();
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RenderHelper.enableStandardItemLighting();
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}
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@@ -345,8 +345,8 @@ public class GuiWizardHandbook extends GuiScreen {
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}else{
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paragraph = paragraph.replaceAll("NEXT_SPELL_KEY", Keyboard.getKeyName(ClientProxy.NEXT_SPELL.getKeyCode()));
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paragraph = paragraph.replaceAll("PREVIOUS_SPELL_KEY", Keyboard.getKeyName(ClientProxy.PREVIOUS_SPELL.getKeyCode()));
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paragraph = paragraph.replaceAll("NEXT_SPELL_KEY", ClientProxy.NEXT_SPELL.getDisplayName());
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paragraph = paragraph.replaceAll("PREVIOUS_SPELL_KEY", ClientProxy.PREVIOUS_SPELL.getDisplayName());
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paragraph = paragraph.replaceAll("MANA_PER_CRYSTAL_MINUS_30", "" + (Constants.MANA_PER_CRYSTAL - 30));
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paragraph = paragraph.replaceAll("MANA_PER_CRYSTAL", "" + Constants.MANA_PER_CRYSTAL);
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paragraph = paragraph.replaceAll("BASIC_MAX_CHARGE", "" + Tier.BASIC.maxCharge);
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@@ -659,51 +659,36 @@ public class GuiWizardHandbook extends GuiScreen {
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craftingGrid.get(2).set(1, new ItemStack(WizardryItems.magic_silk));
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craftingResult = new ItemStack(WizardryItems.wizard_boots);
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RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
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if(Wizardry.settings.useAlternateScrollRecipe){
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craftingGrid = createGrid();
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craftingGrid.get(0).set(0, new ItemStack(Items.PAPER));
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craftingGrid.get(1).set(0, new ItemStack(Items.STRING));
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craftingGrid.get(2).set(0, new ItemStack(WizardryItems.magic_crystal));
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craftingResult = new ItemStack(WizardryItems.blank_scroll);
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RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
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}else{
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craftingGrid = createGrid();
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craftingGrid.get(0).set(0, new ItemStack(Items.PAPER));
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craftingGrid.get(1).set(0, new ItemStack(Items.STRING));
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craftingResult = new ItemStack(WizardryItems.blank_scroll);
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RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
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}
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if(Wizardry.settings.firebombIsCraftable){
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craftingGrid = createGrid();
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craftingGrid.get(0).set(0, new ItemStack(Items.BLAZE_POWDER));
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craftingGrid.get(1).set(0, new ItemStack(Items.BLAZE_POWDER));
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craftingGrid.get(0).set(1, new ItemStack(Items.GLASS_BOTTLE));
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craftingGrid.get(1).set(1, new ItemStack(Items.GUNPOWDER));
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craftingResult = new ItemStack(WizardryItems.firebomb, 3);
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RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
|
||||
}
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||||
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||||
if(Wizardry.settings.poisonBombIsCraftable){
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craftingGrid = createGrid();
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craftingGrid.get(0).set(0, new ItemStack(Items.SPIDER_EYE));
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craftingGrid.get(1).set(0, new ItemStack(Items.SPIDER_EYE));
|
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craftingGrid.get(0).set(1, new ItemStack(Items.GLASS_BOTTLE));
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||||
craftingGrid.get(1).set(1, new ItemStack(Items.GUNPOWDER));
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||||
craftingResult = new ItemStack(WizardryItems.poison_bomb, 3);
|
||||
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
|
||||
}
|
||||
|
||||
if(Wizardry.settings.smokeBombIsCraftable){
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||||
craftingGrid = createGrid();
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craftingGrid.get(0).set(0, new ItemStack(Items.COAL));
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craftingGrid.get(1).set(0, new ItemStack(Items.COAL));
|
||||
craftingGrid.get(0).set(1, new ItemStack(Items.GLASS_BOTTLE));
|
||||
craftingGrid.get(1).set(1, new ItemStack(Items.GUNPOWDER));
|
||||
craftingResult = new ItemStack(WizardryItems.smoke_bomb, 3);
|
||||
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
|
||||
}
|
||||
|
||||
craftingGrid = createGrid();
|
||||
craftingGrid.get(0).set(0, new ItemStack(Items.PAPER));
|
||||
craftingGrid.get(1).set(0, new ItemStack(Items.STRING));
|
||||
craftingResult = new ItemStack(WizardryItems.blank_scroll);
|
||||
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
|
||||
|
||||
craftingGrid = createGrid();
|
||||
craftingGrid.get(0).set(0, new ItemStack(Items.BLAZE_POWDER));
|
||||
craftingGrid.get(1).set(0, new ItemStack(Items.BLAZE_POWDER));
|
||||
craftingGrid.get(0).set(1, new ItemStack(Items.GLASS_BOTTLE));
|
||||
craftingGrid.get(1).set(1, new ItemStack(Items.GUNPOWDER));
|
||||
craftingResult = new ItemStack(WizardryItems.firebomb, 3);
|
||||
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
|
||||
|
||||
craftingGrid = createGrid();
|
||||
craftingGrid.get(0).set(0, new ItemStack(Items.SPIDER_EYE));
|
||||
craftingGrid.get(1).set(0, new ItemStack(Items.SPIDER_EYE));
|
||||
craftingGrid.get(0).set(1, new ItemStack(Items.GLASS_BOTTLE));
|
||||
craftingGrid.get(1).set(1, new ItemStack(Items.GUNPOWDER));
|
||||
craftingResult = new ItemStack(WizardryItems.poison_bomb, 3);
|
||||
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
|
||||
|
||||
craftingGrid = createGrid();
|
||||
craftingGrid.get(0).set(0, new ItemStack(Items.COAL));
|
||||
craftingGrid.get(1).set(0, new ItemStack(Items.COAL));
|
||||
craftingGrid.get(0).set(1, new ItemStack(Items.GLASS_BOTTLE));
|
||||
craftingGrid.get(1).set(1, new ItemStack(Items.GUNPOWDER));
|
||||
craftingResult = new ItemStack(WizardryItems.smoke_bomb, 3);
|
||||
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,7 +1,5 @@
|
||||
package electroblob.wizardry.client;
|
||||
|
||||
import java.lang.reflect.Field;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import electroblob.wizardry.WizardData;
|
||||
@@ -21,7 +19,6 @@ import electroblob.wizardry.util.WandHelper;
|
||||
import electroblob.wizardry.util.WizardryUtilities;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.GuiMerchant;
|
||||
import net.minecraft.client.gui.GuiScreen;
|
||||
import net.minecraft.client.gui.inventory.GuiContainer;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
@@ -50,8 +47,8 @@ import net.minecraftforge.client.event.TextureStitchEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
|
||||
import net.minecraftforge.fml.relauncher.ReflectionHelper;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
/**
|
||||
* Event handler responsible for all client-side only events, mostly rendering.
|
||||
@@ -59,6 +56,7 @@ import net.minecraftforge.fml.relauncher.Side;
|
||||
* @author Electroblob
|
||||
* @since Wizardry 1.0
|
||||
*/
|
||||
@SideOnly(Side.CLIENT)
|
||||
@Mod.EventBusSubscriber(Side.CLIENT)
|
||||
public final class WizardryClientEventHandler {
|
||||
|
||||
@@ -71,12 +69,6 @@ public final class WizardryClientEventHandler {
|
||||
private static final ResourceLocation pointerTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/pointer.png");
|
||||
private static final ResourceLocation targetPointerTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/target_pointer.png");
|
||||
|
||||
private static final Field ITEM_RENDERER;
|
||||
|
||||
static {
|
||||
ITEM_RENDERER = ReflectionHelper.findField(GuiScreen.class, "itemRender", "field_146296_j");
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onTextureStitchEvent(TextureStitchEvent.Pre event){
|
||||
|
||||
@@ -167,36 +159,30 @@ public final class WizardryClientEventHandler {
|
||||
}
|
||||
|
||||
private static void renderItemAndTooltip(GuiContainer gui, ItemStack stack, int x, int y, int mouseX, int mouseY, boolean tooltip){
|
||||
|
||||
try {
|
||||
|
||||
RenderItem renderItem = (RenderItem)ITEM_RENDERER.get(gui);
|
||||
GlStateManager.pushMatrix();
|
||||
RenderHelper.enableGUIStandardItemLighting();
|
||||
GlStateManager.disableLighting();
|
||||
GlStateManager.enableRescaleNormal();
|
||||
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
|
||||
GlStateManager.enableLighting();
|
||||
renderItem.zLevel = 100.0F;
|
||||
|
||||
if(!stack.isEmpty()){
|
||||
renderItem.renderItemAndEffectIntoGUI(stack, x, y);
|
||||
renderItem.renderItemOverlays(Minecraft.getMinecraft().fontRenderer, stack, x, y);
|
||||
|
||||
if(tooltip){
|
||||
gui.drawHoveringText(gui.getItemToolTip(stack), mouseX + gui.getXSize()/2 - gui.width/2,
|
||||
mouseY + gui.getYSize()/2 - gui.height/2);
|
||||
}
|
||||
}
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
GlStateManager.enableLighting();
|
||||
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||
RenderHelper.enableStandardItemLighting();
|
||||
|
||||
} catch (Exception e){
|
||||
e.printStackTrace();
|
||||
RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
|
||||
GlStateManager.pushMatrix();
|
||||
RenderHelper.enableGUIStandardItemLighting();
|
||||
GlStateManager.disableLighting();
|
||||
GlStateManager.enableRescaleNormal();
|
||||
GlStateManager.enableColorMaterial();
|
||||
GlStateManager.enableLighting();
|
||||
renderItem.zLevel = 100.0F;
|
||||
|
||||
if(!stack.isEmpty()){
|
||||
renderItem.renderItemAndEffectIntoGUI(stack, x, y);
|
||||
renderItem.renderItemOverlays(Minecraft.getMinecraft().fontRenderer, stack, x, y);
|
||||
|
||||
if(tooltip){
|
||||
gui.drawHoveringText(gui.getItemToolTip(stack), mouseX + gui.getXSize()/2 - gui.width/2,
|
||||
mouseY + gui.getYSize()/2 - gui.height/2);
|
||||
}
|
||||
}
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
GlStateManager.enableLighting();
|
||||
GlStateManager.enableDepth();
|
||||
RenderHelper.enableStandardItemLighting();
|
||||
}
|
||||
|
||||
// Third person
|
||||
@@ -244,7 +230,7 @@ public final class WizardryClientEventHandler {
|
||||
GlStateManager.disableLighting();
|
||||
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
|
||||
// Disabling depth test allows it to be seen through everything.
|
||||
GL11.glDisable(GL11.GL_DEPTH_TEST);
|
||||
GlStateManager.disableDepth();
|
||||
GlStateManager.color(1, 1, 1, 1);
|
||||
|
||||
GlStateManager.translate(event.getX(), event.getY() + event.getEntity().height + 0.5, event.getZ());
|
||||
@@ -268,7 +254,7 @@ public final class WizardryClientEventHandler {
|
||||
|
||||
GlStateManager.enableCull();
|
||||
GlStateManager.enableLighting();
|
||||
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||
GlStateManager.enableDepth();
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
@@ -285,7 +271,7 @@ public final class WizardryClientEventHandler {
|
||||
GlStateManager.disableLighting();
|
||||
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
|
||||
// Disabling depth test allows it to be seen through everything.
|
||||
GL11.glDisable(GL11.GL_DEPTH_TEST);
|
||||
GlStateManager.disableDepth();
|
||||
GlStateManager.color(1, 1, 1, 1);
|
||||
|
||||
GlStateManager.translate(event.getX(), event.getY() + event.getEntity().height + 0.5, event.getZ());
|
||||
@@ -309,7 +295,7 @@ public final class WizardryClientEventHandler {
|
||||
|
||||
GlStateManager.enableCull();
|
||||
GlStateManager.enableLighting();
|
||||
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||
GlStateManager.enableDepth();
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
@@ -330,7 +316,7 @@ public final class WizardryClientEventHandler {
|
||||
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
|
||||
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
// Disabling depth test allows it to be seen through everything.
|
||||
GL11.glDisable(GL11.GL_DEPTH_TEST);
|
||||
GlStateManager.disableDepth();
|
||||
|
||||
GlStateManager.translate(event.getX(), event.getY() + event.getEntity().height * 0.6, event.getZ());
|
||||
|
||||
@@ -354,7 +340,7 @@ public final class WizardryClientEventHandler {
|
||||
GlStateManager.enableCull();
|
||||
GlStateManager.disableBlend();
|
||||
GlStateManager.enableLighting();
|
||||
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||
GlStateManager.enableDepth();
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
@@ -368,8 +354,8 @@ public final class WizardryClientEventHandler {
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
GL11.glDisable(GL11.GL_DEPTH_TEST);
|
||||
GL11.glDepthMask(false);
|
||||
GlStateManager.disableDepth();
|
||||
GlStateManager.depthMask(false);
|
||||
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
|
||||
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
GlStateManager.disableAlpha();
|
||||
@@ -386,8 +372,8 @@ public final class WizardryClientEventHandler {
|
||||
buffer.pos(0.0D, 0.0D, -90.0D).tex(0.0D, 0.0D).endVertex();
|
||||
tessellator.draw();
|
||||
|
||||
GL11.glDepthMask(true);
|
||||
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||
GlStateManager.depthMask(true);
|
||||
GlStateManager.enableDepth();
|
||||
GlStateManager.enableAlpha();
|
||||
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
|
||||
@@ -398,8 +384,8 @@ public final class WizardryClientEventHandler {
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
GL11.glDisable(GL11.GL_DEPTH_TEST);
|
||||
GL11.glDepthMask(false);
|
||||
GlStateManager.disableDepth();
|
||||
GlStateManager.depthMask(false);
|
||||
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
|
||||
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
GlStateManager.disableAlpha();
|
||||
@@ -416,8 +402,8 @@ public final class WizardryClientEventHandler {
|
||||
buffer.pos(0.0D, 0.0D, -90.0D).tex(0.0D, 0.0D).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
GL11.glDepthMask(true);
|
||||
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||
GlStateManager.depthMask(true);
|
||||
GlStateManager.enableDepth();
|
||||
GlStateManager.enableAlpha();
|
||||
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
package electroblob.wizardry.client.model;
|
||||
|
||||
import net.minecraft.client.model.ModelBiped;
|
||||
import net.minecraft.client.model.ModelRenderer;
|
||||
import net.minecraft.entity.Entity;
|
||||
|
||||
public class ModelWizardArmour extends ModelBiped {
|
||||
public class ModelWizardArmour extends ModelWtfMojang {
|
||||
ModelRenderer Shape1;
|
||||
ModelRenderer Shape2;
|
||||
ModelRenderer Shape3;
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
package electroblob.wizardry.client.model;
|
||||
|
||||
import net.minecraft.client.model.ModelBiped;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.item.EntityArmorStand;
|
||||
|
||||
public class ModelWtfMojang extends ModelBiped {
|
||||
|
||||
public ModelWtfMojang(float modelSize, float rotationYOffset, int textureWidth, int textureHeight) {
|
||||
super(modelSize, rotationYOffset, textureWidth, textureHeight);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) {
|
||||
// [VanillaCopy] ModelArmorStandArmor
|
||||
// this prevents helmets from always facing south, and the armor "breathing" on the stand
|
||||
if (entityIn instanceof EntityArmorStand) {
|
||||
EntityArmorStand entityarmorstand = (EntityArmorStand) entityIn;
|
||||
this.bipedHead.rotateAngleX = 0.017453292F * entityarmorstand.getHeadRotation().getX();
|
||||
this.bipedHead.rotateAngleY = 0.017453292F * entityarmorstand.getHeadRotation().getY();
|
||||
this.bipedHead.rotateAngleZ = 0.017453292F * entityarmorstand.getHeadRotation().getZ();
|
||||
this.bipedHead.setRotationPoint(0.0F, 1.0F, 0.0F);
|
||||
this.bipedBody.rotateAngleX = 0.017453292F * entityarmorstand.getBodyRotation().getX();
|
||||
this.bipedBody.rotateAngleY = 0.017453292F * entityarmorstand.getBodyRotation().getY();
|
||||
this.bipedBody.rotateAngleZ = 0.017453292F * entityarmorstand.getBodyRotation().getZ();
|
||||
this.bipedLeftArm.rotateAngleX = 0.017453292F * entityarmorstand.getLeftArmRotation().getX();
|
||||
this.bipedLeftArm.rotateAngleY = 0.017453292F * entityarmorstand.getLeftArmRotation().getY();
|
||||
this.bipedLeftArm.rotateAngleZ = 0.017453292F * entityarmorstand.getLeftArmRotation().getZ();
|
||||
this.bipedRightArm.rotateAngleX = 0.017453292F * entityarmorstand.getRightArmRotation().getX();
|
||||
this.bipedRightArm.rotateAngleY = 0.017453292F * entityarmorstand.getRightArmRotation().getY();
|
||||
this.bipedRightArm.rotateAngleZ = 0.017453292F * entityarmorstand.getRightArmRotation().getZ();
|
||||
this.bipedLeftLeg.rotateAngleX = 0.017453292F * entityarmorstand.getLeftLegRotation().getX();
|
||||
this.bipedLeftLeg.rotateAngleY = 0.017453292F * entityarmorstand.getLeftLegRotation().getY();
|
||||
this.bipedLeftLeg.rotateAngleZ = 0.017453292F * entityarmorstand.getLeftLegRotation().getZ();
|
||||
this.bipedLeftLeg.setRotationPoint(1.9F, 11.0F, 0.0F);
|
||||
this.bipedRightLeg.rotateAngleX = 0.017453292F * entityarmorstand.getRightLegRotation().getX();
|
||||
this.bipedRightLeg.rotateAngleY = 0.017453292F * entityarmorstand.getRightLegRotation().getY();
|
||||
this.bipedRightLeg.rotateAngleZ = 0.017453292F * entityarmorstand.getRightLegRotation().getZ();
|
||||
this.bipedRightLeg.setRotationPoint(-1.9F, 11.0F, 0.0F);
|
||||
copyModelAngles(this.bipedHead, this.bipedHeadwear);
|
||||
} else super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -61,7 +61,6 @@ public abstract class ParticleCustomTexture extends ParticleWizardry {
|
||||
float rotationYZ, float rotationXY, float rotationXZ){
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
GlStateManager.pushAttrib();
|
||||
|
||||
this.applyGLStateChanges();
|
||||
|
||||
@@ -111,7 +110,6 @@ public abstract class ParticleCustomTexture extends ParticleWizardry {
|
||||
|
||||
this.undoGLStateChanges();
|
||||
|
||||
GlStateManager.popAttrib();
|
||||
GlStateManager.popMatrix();
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user