Merge branch '1.12.2' into 1.12.2-dev

This commit is contained in:
Electroblob
2018-06-05 21:44:17 +01:00
52 changed files with 1079 additions and 805 deletions
@@ -1,7 +1,5 @@
package electroblob.wizardry.client;
import java.lang.reflect.Field;
import org.lwjgl.opengl.GL11;
import electroblob.wizardry.WizardData;
@@ -21,7 +19,6 @@ import electroblob.wizardry.util.WandHelper;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiMerchant;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
@@ -50,8 +47,8 @@ import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.relauncher.ReflectionHelper;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
/**
* Event handler responsible for all client-side only events, mostly rendering.
@@ -59,6 +56,7 @@ import net.minecraftforge.fml.relauncher.Side;
* @author Electroblob
* @since Wizardry 1.0
*/
@SideOnly(Side.CLIENT)
@Mod.EventBusSubscriber(Side.CLIENT)
public final class WizardryClientEventHandler {
@@ -71,12 +69,6 @@ public final class WizardryClientEventHandler {
private static final ResourceLocation pointerTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/pointer.png");
private static final ResourceLocation targetPointerTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/target_pointer.png");
private static final Field ITEM_RENDERER;
static {
ITEM_RENDERER = ReflectionHelper.findField(GuiScreen.class, "itemRender", "field_146296_j");
}
@SubscribeEvent
public static void onTextureStitchEvent(TextureStitchEvent.Pre event){
@@ -167,36 +159,30 @@ public final class WizardryClientEventHandler {
}
private static void renderItemAndTooltip(GuiContainer gui, ItemStack stack, int x, int y, int mouseX, int mouseY, boolean tooltip){
try {
RenderItem renderItem = (RenderItem)ITEM_RENDERER.get(gui);
GlStateManager.pushMatrix();
RenderHelper.enableGUIStandardItemLighting();
GlStateManager.disableLighting();
GlStateManager.enableRescaleNormal();
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
GlStateManager.enableLighting();
renderItem.zLevel = 100.0F;
if(!stack.isEmpty()){
renderItem.renderItemAndEffectIntoGUI(stack, x, y);
renderItem.renderItemOverlays(Minecraft.getMinecraft().fontRenderer, stack, x, y);
if(tooltip){
gui.drawHoveringText(gui.getItemToolTip(stack), mouseX + gui.getXSize()/2 - gui.width/2,
mouseY + gui.getYSize()/2 - gui.height/2);
}
}
GlStateManager.popMatrix();
GlStateManager.enableLighting();
GL11.glEnable(GL11.GL_DEPTH_TEST);
RenderHelper.enableStandardItemLighting();
} catch (Exception e){
e.printStackTrace();
RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
GlStateManager.pushMatrix();
RenderHelper.enableGUIStandardItemLighting();
GlStateManager.disableLighting();
GlStateManager.enableRescaleNormal();
GlStateManager.enableColorMaterial();
GlStateManager.enableLighting();
renderItem.zLevel = 100.0F;
if(!stack.isEmpty()){
renderItem.renderItemAndEffectIntoGUI(stack, x, y);
renderItem.renderItemOverlays(Minecraft.getMinecraft().fontRenderer, stack, x, y);
if(tooltip){
gui.drawHoveringText(gui.getItemToolTip(stack), mouseX + gui.getXSize()/2 - gui.width/2,
mouseY + gui.getYSize()/2 - gui.height/2);
}
}
GlStateManager.popMatrix();
GlStateManager.enableLighting();
GlStateManager.enableDepth();
RenderHelper.enableStandardItemLighting();
}
// Third person
@@ -244,7 +230,7 @@ public final class WizardryClientEventHandler {
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
// Disabling depth test allows it to be seen through everything.
GL11.glDisable(GL11.GL_DEPTH_TEST);
GlStateManager.disableDepth();
GlStateManager.color(1, 1, 1, 1);
GlStateManager.translate(event.getX(), event.getY() + event.getEntity().height + 0.5, event.getZ());
@@ -268,7 +254,7 @@ public final class WizardryClientEventHandler {
GlStateManager.enableCull();
GlStateManager.enableLighting();
GL11.glEnable(GL11.GL_DEPTH_TEST);
GlStateManager.enableDepth();
GlStateManager.popMatrix();
}
@@ -285,7 +271,7 @@ public final class WizardryClientEventHandler {
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
// Disabling depth test allows it to be seen through everything.
GL11.glDisable(GL11.GL_DEPTH_TEST);
GlStateManager.disableDepth();
GlStateManager.color(1, 1, 1, 1);
GlStateManager.translate(event.getX(), event.getY() + event.getEntity().height + 0.5, event.getZ());
@@ -309,7 +295,7 @@ public final class WizardryClientEventHandler {
GlStateManager.enableCull();
GlStateManager.enableLighting();
GL11.glEnable(GL11.GL_DEPTH_TEST);
GlStateManager.enableDepth();
GlStateManager.popMatrix();
}
@@ -330,7 +316,7 @@ public final class WizardryClientEventHandler {
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
// Disabling depth test allows it to be seen through everything.
GL11.glDisable(GL11.GL_DEPTH_TEST);
GlStateManager.disableDepth();
GlStateManager.translate(event.getX(), event.getY() + event.getEntity().height * 0.6, event.getZ());
@@ -354,7 +340,7 @@ public final class WizardryClientEventHandler {
GlStateManager.enableCull();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GL11.glEnable(GL11.GL_DEPTH_TEST);
GlStateManager.enableDepth();
GlStateManager.popMatrix();
}
@@ -368,8 +354,8 @@ public final class WizardryClientEventHandler {
GlStateManager.pushMatrix();
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(false);
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableAlpha();
@@ -386,8 +372,8 @@ public final class WizardryClientEventHandler {
buffer.pos(0.0D, 0.0D, -90.0D).tex(0.0D, 0.0D).endVertex();
tessellator.draw();
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GlStateManager.depthMask(true);
GlStateManager.enableDepth();
GlStateManager.enableAlpha();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
@@ -398,8 +384,8 @@ public final class WizardryClientEventHandler {
GlStateManager.pushMatrix();
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(false);
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableAlpha();
@@ -416,8 +402,8 @@ public final class WizardryClientEventHandler {
buffer.pos(0.0D, 0.0D, -90.0D).tex(0.0D, 0.0D).endVertex();
tessellator.draw();
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GlStateManager.depthMask(true);
GlStateManager.enableDepth();
GlStateManager.enableAlpha();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);