Merge branch '1.12.2' into 1.12.2-dev

This commit is contained in:
Electroblob
2018-06-05 21:44:17 +01:00
52 changed files with 1079 additions and 805 deletions
@@ -655,20 +655,35 @@ commands.ebwizardry:discoverspell.removespell=Removed %1$s from %2$s's spell dis
config.ebwizardry.title.general=Mod Options
config.ebwizardry.category.spells=Configure Spells
config.ebwizardry.category.gameplay=Gameplay Settings
config.ebwizardry.category.gameplay.tooltip=Configure wizardry's general gameplay
config.ebwizardry.title.gameplay=Gameplay Settings
config.ebwizardry.subtitle.gameplay=Global settings that affect game mechanics.
config.ebwizardry.category.worldgen=World Generation Settings
config.ebwizardry.category.worldgen.tooltip=Configure wizardry's world generation features
config.ebwizardry.title.worldgen=World Generation Settings
config.ebwizardry.subtitle.worldgen=Settings that affect world generation.
config.ebwizardry.category.commands=Command Settings
config.ebwizardry.category.commands.tooltip=Configure wizardry's commands
config.ebwizardry.title.commands=Command Settings
config.ebwizardry.subtitle.commands=Settings for the commands added by Wizardry.
config.ebwizardry.category.client=Client Settings
config.ebwizardry.category.client.tooltip=Configure wizardry's display and controls
config.ebwizardry.title.client=Client Settings
config.ebwizardry.subtitle.client=Client-side settings that only affect the local minecraft game.
config.ebwizardry.category.spells=Spell Configuration
config.ebwizardry.category.spells.tooltip=Select which spells are enabled
config.ebwizardry.title.spells=Spell Configuration
config.ebwizardry.subtitle.spells=Set a spell to false to disable it.
config.ebwizardry.category.resistances=Configure Resistances
config.ebwizardry.category.resistances=Resistance Configuration
config.ebwizardry.category.resistances.tooltip=Configure which mobs are immune to different types of magic
config.ebwizardry.title.resistances=Resistance Configuration
config.ebwizardry.subtitle.resistances=See descriptions of individual options for more details.
config.ebwizardry.category.ids=Configure IDs
config.ebwizardry.category.ids.tooltip=Change the IDs used by wizardry
config.ebwizardry.title.ids=ID Configuration
config.ebwizardry.subtitle.ids=Change these IDs if they conflict with another mod.
config.ebwizardry.subtitle.resistances=Settings which allow entities to be made immune to certain types of magic.
config.ebwizardry.tower_rarity=Tower Rarity
config.ebwizardry.ore_dimensions=Ore Dimensions
@@ -685,7 +700,7 @@ config.ebwizardry.show_summoned_creature_names=Show Summoned Creature Names
config.ebwizardry.friendly_fire=Friendly Fire
config.ebwizardry.telekinetic_disarmament=Telekinetic Disarmament
config.ebwizardry.discovery_mode=Discovery Mode
config.ebwizardry.enable_shift_scrolling=Enable Shift-_scrolling
config.ebwizardry.enable_shift_scrolling=Enable Shift-scrolling
config.ebwizardry.minion_revenge_targeting=Minion Revenge Targeting
config.ebwizardry.player_damage_scaling=Player Damage Scaling Factor
config.ebwizardry.npc_damage_scaling=NPC Damage Scaling Factor
@@ -697,6 +712,8 @@ config.ebwizardry.cast_command_name=Cast Spell Command Name
config.ebwizardry.discoverspell_command_name=Discover Spell Command Name
config.ebwizardry.ally_command_name=Set Ally Command Name
config.ebwizardry.allies_command_name=View Allies Command Name
config.ebwizardry.mind_control_targets_blacklist=Mind Control Targets Blacklist
config.ebwizardry.evil_wizard_dimensions=Evil Wizard Dimensions
config.ebwizardry.mobs_immune_to_fire=Mobs Immune To Fire
config.ebwizardry.mobs_immune_to_ice=Mobs Immune To Ice
@@ -717,25 +734,27 @@ config.ebwizardry.use_alternate_scroll_recipe.tooltip=Whether to require a magic
config.ebwizardry.teleport_through_unbreakable_blocks.tooltip=Whether players are allowed to teleport through unbreakable blocks (e.g. bedrock) using the phase step spell.
config.ebwizardry.show_summoned_creature_names.tooltip=Whether to show summoned creatures' names and owners above their heads.
config.ebwizardry.friendly_fire.tooltip=Whether to allow players to damage their designated allies using magic.
config.ebwizardry.telekinetic_disarmament.tooltip=Whether to allow players to disarm other players using the telekinesis spell.ebwizardry: Set to false to prevent stealing of items.
config.ebwizardry.telekinetic_disarmament.tooltip=Whether to allow players to disarm other players using the telekinesis spell. Set to false to prevent stealing of items.
config.ebwizardry.discovery_mode.tooltip=For those who like a sense of mystery! When set to true, spells you haven't cast yet will be unreadable until you cast them (on a per-world basis). Has no effect when in creative mode. Spells of identification will be unobtainable in survival mode if this is false.
config.ebwizardry.enable_shift_scrolling.tooltip=Whether you can switch between spells on a wand by scrolling with the mouse wheel while sneaking. Note that this will only affect you; other players connected to the same server obey their own settings.
config.ebwizardry.minion_revenge_targeting.tooltip=Whether summoned creatures can revenge attack their owner if their owner attacks them.
config.ebwizardry.player_damage_scaling.tooltip=Global damage scaling factor for the damage dealt by players casting spells, relative to 1.
config.ebwizardry.npc_damage_scaling.tooltip=Global damage scaling factor for the damage dealt by NPCs casting spells, relative to 1.
config.ebwizardry.cast_command_multiplier_limit.tooltip=Upper limit for the multipliers passed into the /cast command. This is here to stop players from accidentally breaking a world/server. Large blast mutipliers can cause extreme lag - you have been warned!
config.ebwizardry.summoned_creature_targets_whitelist.tooltip=List of names of entities which summoned creatures and wizards are allowed to attack, in addition to the defaults. Add mod creatures to this list if you want summoned creatures to attack them and they aren't already doing so. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry.wizard).
config.ebwizardry.summoned_creature_targets_blacklist.tooltip=List of names of entities which summoned creatures and wizards are specifically not allowed to attack, overriding the defaults and the whitelist. Add creatures to this list if allowing them to be attacked causes problems or is too destructive (removing creepers from this list is done at your own risk!). Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry.wizard).
config.ebwizardry.summoned_creature_targets_whitelist.tooltip=List of names of entities which summoned creatures and wizards are allowed to attack, in addition to the defaults. Add mod creatures to this list if you want summoned creatures to attack them and they aren't already doing so. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry:wizard).
config.ebwizardry.summoned_creature_targets_blacklist.tooltip=List of names of entities which summoned creatures and wizards are specifically not allowed to attack, overriding the defaults and the whitelist. Add creatures to this list if allowing them to be attacked causes problems or is too destructive (removing creepers from this list is done at your own risk!). Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry:wizard).
config.ebwizardry.spell_hud_position.tooltip=The position of the spell HUD.
config.ebwizardry.cast_command_name.tooltip=The name of the /cast command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /cast you would type /magic instead.
config.ebwizardry.discoverspell_command_name.tooltip=The name of the /discoverspell command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /discoverspell you would type /magic instead.
config.ebwizardry.ally_command_name.tooltip=The name of the /ally command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /ally you would type /magic instead.
config.ebwizardry.allies_command_name.tooltip=The name of the /allies command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /allies you would type /magic instead.
config.ebwizardry.mind_control_targets_blacklist.tooltip=List of names of entities which cannot be mind controlled, in addition to the defaults. Add creatures to this list if allowing them to be mind-controlled causes problems or could be exploited. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry:wizard).
config.ebwizardry.evil_wizard_dimensions.tooltip=List of dimension ids in which evil wizards can spawn.
config.ebwizardry.mobs_immune_to_fire.tooltip=List of names of entities that are immune to fire, in addition to the defaults. Add mod creatures to this list if you want them to be immune to fire magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry.wizard).
config.ebwizardry.mobs_immune_to_ice.tooltip=List of names of entities that are immune to ice, in addition to the defaults. Add mod creatures to this list if you want them to be immune to ice magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry.wizard).
config.ebwizardry.mobs_immune_to_lightning.tooltip=List of names of entities that are immune to lightning, in addition to the defaults. Add mod creatures to this list if you want them to be immune to lightning magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry.wizard).
config.ebwizardry.mobs_immune_to_wither.tooltip=List of names of entities that are immune to wither effects, in addition to the defaults. Add mod creatures to this list if you want them to be immune to withering magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry.wizard).
config.ebwizardry.mobs_immune_to_poison.tooltip=List of names of entities that are immune to poison, in addition to the defaults. Add mod creatures to this list if you want them to be immune to poison magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry.wizard).
config.ebwizardry.mobs_immune_to_fire.tooltip=List of names of entities that are immune to fire, in addition to the defaults. Add mod creatures to this list if you want them to be immune to fire magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry:wizard).
config.ebwizardry.mobs_immune_to_ice.tooltip=List of names of entities that are immune to ice, in addition to the defaults. Add mod creatures to this list if you want them to be immune to ice magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry:wizard).
config.ebwizardry.mobs_immune_to_lightning.tooltip=List of names of entities that are immune to lightning, in addition to the defaults. Add mod creatures to this list if you want them to be immune to lightning magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry:wizard).
config.ebwizardry.mobs_immune_to_wither.tooltip=List of names of entities that are immune to wither effects, in addition to the defaults. Add mod creatures to this list if you want them to be immune to withering magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry:wizard).
config.ebwizardry.mobs_immune_to_poison.tooltip=List of names of entities that are immune to poison, in addition to the defaults. Add mod creatures to this list if you want them to be immune to poison magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry:wizard).
wizard.debug=%1$s, %2$s, %3$s
@@ -655,20 +655,35 @@ commands.ebwizardry:discoverspell.removespell=Removed %1$s from %2$s's spell dis
config.ebwizardry.title.general=Mod Options
config.ebwizardry.category.spells=Configure Spells
config.ebwizardry.category.gameplay=Gameplay Settings
config.ebwizardry.category.gameplay.tooltip=Configure wizardry's general gameplay
config.ebwizardry.title.gameplay=Gameplay Settings
config.ebwizardry.subtitle.gameplay=Global settings that affect game mechanics.
config.ebwizardry.category.worldgen=World Generation Settings
config.ebwizardry.category.worldgen.tooltip=Configure wizardry's world generation features
config.ebwizardry.title.worldgen=World Generation Settings
config.ebwizardry.subtitle.worldgen=Settings that affect world generation.
config.ebwizardry.category.commands=Command Settings
config.ebwizardry.category.commands.tooltip=Configure wizardry's commands
config.ebwizardry.title.commands=Command Settings
config.ebwizardry.subtitle.commands=Settings for the commands added by Wizardry.
config.ebwizardry.category.client=Client Settings
config.ebwizardry.category.client.tooltip=Configure wizardry's display and controls
config.ebwizardry.title.client=Client Settings
config.ebwizardry.subtitle.client=Client-side settings that only affect the local minecraft game.
config.ebwizardry.category.spells=Spell Configuration
config.ebwizardry.category.spells.tooltip=Select which spells are enabled
config.ebwizardry.title.spells=Spell Configuration
config.ebwizardry.subtitle.spells=Set a spell to false to disable it.
config.ebwizardry.category.resistances=Configure Resistances
config.ebwizardry.category.resistances=Resistance Configuration
config.ebwizardry.category.resistances.tooltip=Configure which mobs are immune to different types of magic
config.ebwizardry.title.resistances=Resistance Configuration
config.ebwizardry.subtitle.resistances=See descriptions of individual options for more details.
config.ebwizardry.category.ids=Configure IDs
config.ebwizardry.category.ids.tooltip=Change the IDs used by wizardry
config.ebwizardry.title.ids=ID Configuration
config.ebwizardry.subtitle.ids=Change these IDs if they conflict with another mod.
config.ebwizardry.subtitle.resistances=Settings which allow entities to be made immune to certain types of magic.
config.ebwizardry.tower_rarity=Tower Rarity
config.ebwizardry.ore_dimensions=Ore Dimensions
@@ -685,7 +700,7 @@ config.ebwizardry.show_summoned_creature_names=Show Summoned Creature Names
config.ebwizardry.friendly_fire=Friendly Fire
config.ebwizardry.telekinetic_disarmament=Telekinetic Disarmament
config.ebwizardry.discovery_mode=Discovery Mode
config.ebwizardry.enable_shift_scrolling=Enable Shift-_scrolling
config.ebwizardry.enable_shift_scrolling=Enable Shift-scrolling
config.ebwizardry.minion_revenge_targeting=Minion Revenge Targeting
config.ebwizardry.player_damage_scaling=Player Damage Scaling Factor
config.ebwizardry.npc_damage_scaling=NPC Damage Scaling Factor
@@ -697,6 +712,8 @@ config.ebwizardry.cast_command_name=Cast Spell Command Name
config.ebwizardry.discoverspell_command_name=Discover Spell Command Name
config.ebwizardry.ally_command_name=Set Ally Command Name
config.ebwizardry.allies_command_name=View Allies Command Name
config.ebwizardry.mind_control_targets_blacklist=Mind Control Targets Blacklist
config.ebwizardry.evil_wizard_dimensions=Evil Wizard Dimensions
config.ebwizardry.mobs_immune_to_fire=Mobs Immune To Fire
config.ebwizardry.mobs_immune_to_ice=Mobs Immune To Ice
@@ -717,25 +734,27 @@ config.ebwizardry.use_alternate_scroll_recipe.tooltip=Whether to require a magic
config.ebwizardry.teleport_through_unbreakable_blocks.tooltip=Whether players are allowed to teleport through unbreakable blocks (e.g. bedrock) using the phase step spell.
config.ebwizardry.show_summoned_creature_names.tooltip=Whether to show summoned creatures' names and owners above their heads.
config.ebwizardry.friendly_fire.tooltip=Whether to allow players to damage their designated allies using magic.
config.ebwizardry.telekinetic_disarmament.tooltip=Whether to allow players to disarm other players using the telekinesis spell.ebwizardry: Set to false to prevent stealing of items.
config.ebwizardry.telekinetic_disarmament.tooltip=Whether to allow players to disarm other players using the telekinesis spell. Set to false to prevent stealing of items.
config.ebwizardry.discovery_mode.tooltip=For those who like a sense of mystery! When set to true, spells you haven't cast yet will be unreadable until you cast them (on a per-world basis). Has no effect when in creative mode. Spells of identification will be unobtainable in survival mode if this is false.
config.ebwizardry.enable_shift_scrolling.tooltip=Whether you can switch between spells on a wand by scrolling with the mouse wheel while sneaking. Note that this will only affect you; other players connected to the same server obey their own settings.
config.ebwizardry.minion_revenge_targeting.tooltip=Whether summoned creatures can revenge attack their owner if their owner attacks them.
config.ebwizardry.player_damage_scaling.tooltip=Global damage scaling factor for the damage dealt by players casting spells, relative to 1.
config.ebwizardry.npc_damage_scaling.tooltip=Global damage scaling factor for the damage dealt by NPCs casting spells, relative to 1.
config.ebwizardry.cast_command_multiplier_limit.tooltip=Upper limit for the multipliers passed into the /cast command. This is here to stop players from accidentally breaking a world/server. Large blast mutipliers can cause extreme lag - you have been warned!
config.ebwizardry.summoned_creature_targets_whitelist.tooltip=List of names of entities which summoned creatures and wizards are allowed to attack, in addition to the defaults. Add mod creatures to this list if you want summoned creatures to attack them and they aren't already doing so. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry.wizard).
config.ebwizardry.summoned_creature_targets_blacklist.tooltip=List of names of entities which summoned creatures and wizards are specifically not allowed to attack, overriding the defaults and the whitelist. Add creatures to this list if allowing them to be attacked causes problems or is too destructive (removing creepers from this list is done at your own risk!). Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry.wizard).
config.ebwizardry.summoned_creature_targets_whitelist.tooltip=List of names of entities which summoned creatures and wizards are allowed to attack, in addition to the defaults. Add mod creatures to this list if you want summoned creatures to attack them and they aren't already doing so. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry:wizard).
config.ebwizardry.summoned_creature_targets_blacklist.tooltip=List of names of entities which summoned creatures and wizards are specifically not allowed to attack, overriding the defaults and the whitelist. Add creatures to this list if allowing them to be attacked causes problems or is too destructive (removing creepers from this list is done at your own risk!). Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry:wizard).
config.ebwizardry.spell_hud_position.tooltip=The position of the spell HUD.
config.ebwizardry.cast_command_name.tooltip=The name of the /cast command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /cast you would type /magic instead.
config.ebwizardry.discoverspell_command_name.tooltip=The name of the /discoverspell command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /discoverspell you would type /magic instead.
config.ebwizardry.ally_command_name.tooltip=The name of the /ally command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /ally you would type /magic instead.
config.ebwizardry.allies_command_name.tooltip=The name of the /allies command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /allies you would type /magic instead.
config.ebwizardry.mind_control_targets_blacklist.tooltip=List of names of entities which cannot be mind controlled, in addition to the defaults. Add creatures to this list if allowing them to be mind-controlled causes problems or could be exploited. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry:wizard).
config.ebwizardry.evil_wizard_dimensions.tooltip=List of dimension ids in which evil wizards can spawn.
config.ebwizardry.mobs_immune_to_fire.tooltip=List of names of entities that are immune to fire, in addition to the defaults. Add mod creatures to this list if you want them to be immune to fire magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry.wizard).
config.ebwizardry.mobs_immune_to_ice.tooltip=List of names of entities that are immune to ice, in addition to the defaults. Add mod creatures to this list if you want them to be immune to ice magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry.wizard).
config.ebwizardry.mobs_immune_to_lightning.tooltip=List of names of entities that are immune to lightning, in addition to the defaults. Add mod creatures to this list if you want them to be immune to lightning magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry.wizard).
config.ebwizardry.mobs_immune_to_wither.tooltip=List of names of entities that are immune to wither effects, in addition to the defaults. Add mod creatures to this list if you want them to be immune to withering magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry.wizard).
config.ebwizardry.mobs_immune_to_poison.tooltip=List of names of entities that are immune to poison, in addition to the defaults. Add mod creatures to this list if you want them to be immune to poison magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry.wizard).
config.ebwizardry.mobs_immune_to_fire.tooltip=List of names of entities that are immune to fire, in addition to the defaults. Add mod creatures to this list if you want them to be immune to fire magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry:wizard).
config.ebwizardry.mobs_immune_to_ice.tooltip=List of names of entities that are immune to ice, in addition to the defaults. Add mod creatures to this list if you want them to be immune to ice magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry:wizard).
config.ebwizardry.mobs_immune_to_lightning.tooltip=List of names of entities that are immune to lightning, in addition to the defaults. Add mod creatures to this list if you want them to be immune to lightning magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry:wizard).
config.ebwizardry.mobs_immune_to_wither.tooltip=List of names of entities that are immune to wither effects, in addition to the defaults. Add mod creatures to this list if you want them to be immune to withering magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry:wizard).
config.ebwizardry.mobs_immune_to_poison.tooltip=List of names of entities that are immune to poison, in addition to the defaults. Add mod creatures to this list if you want them to be immune to poison magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry:wizard).
wizard.debug=%1$s, %2$s, %3$s
@@ -7,7 +7,8 @@
],
"key": {
"v": {
"item": "minecraft:gold_nugget"
"type": "forge:ore_dict",
"ore": "nuggetGold"
},
"w": {
"item": "minecraft:carpet",
@@ -17,7 +18,8 @@
"item": "ebwizardry:magic_crystal"
},
"y": {
"item": "minecraft:lapis_block"
"type": "forge:ore_dict",
"ore": "blockLapis"
},
"z": {
"type": "forge:ore_dict",
@@ -0,0 +1,14 @@
{
"type": "minecraft:crafting_shapeless",
"ingredients": [
{
"item": "minecraft:paper"
},
{
"item": "minecraft:string"
}
],
"result": {
"item": "ebwizardry:blank_scroll"
}
}
@@ -1,5 +1,6 @@
{
"type": "minecraft:crafting_shapeless",
"group": "magic_crystal",
"ingredients": [
{
"item": "ebwizardry:crystal_block"
@@ -7,6 +8,6 @@
],
"result": {
"item": "ebwizardry:magic_crystal",
"amount": 9
"count": 9
}
}
@@ -0,0 +1,13 @@
{
"type": "minecraft:crafting_shapeless",
"group": "magic_crystal",
"ingredients": [
{
"item": "ebwizardry:crystal_flower"
}
],
"result": {
"item": "ebwizardry:magic_crystal",
"count": 2
}
}
@@ -0,0 +1,21 @@
{
"type": "minecraft:crafting_shapeless",
"ingredients": [
{
"item": "minecraft:blaze_powder"
},
{
"item": "minecraft:blaze_powder"
},
{
"item": "minecraft:glass_bottle"
},
{
"item": "minecraft:gunpowder"
}
],
"result": {
"item": "ebwizardry:firebomb",
"count": 3
}
}
@@ -0,0 +1,20 @@
{
"type": "minecraft:crafting_shaped",
"pattern": [
" x ",
"xyx",
" x "
],
"key": {
"x": {
"item": "ebwizardry:magic_crystal"
},
"y": {
"item": "minecraft:book"
}
},
"result": {
"item": "ebwizardry:spell_book",
"data": 1
}
}
@@ -0,0 +1,24 @@
{
"type": "forge:ore_shaped",
"pattern": [
" z",
" y ",
"x "
],
"key": {
"x": {
"type": "forge:ore_dict",
"ore": "nuggetGold"
},
"y": {
"type": "forge:ore_dict",
"ore": "stickWood"
},
"z": {
"item": "ebwizardry:magic_crystal"
}
},
"result": {
"item": "ebwizardry:magic_wand"
}
}
@@ -0,0 +1,21 @@
{
"type": "minecraft:crafting_shapeless",
"ingredients": [
{
"item": "minecraft:spider_eye"
},
{
"item": "minecraft:spider_eye"
},
{
"item": "minecraft:glass_bottle"
},
{
"item": "minecraft:gunpowder"
}
],
"result": {
"item": "ebwizardry:poison_bomb",
"count": 3
}
}
@@ -0,0 +1,35 @@
{
"type": "minecraft:crafting_shapeless",
"ingredients": [
[
{
"item": "minecraft:coal",
"data": 0
},
{
"item": "minecraft:coal",
"data": 1
}
],
[
{
"item": "minecraft:coal",
"data": 0
},
{
"item": "minecraft:coal",
"data": 1
}
],
{
"item": "minecraft:glass_bottle"
},
{
"item": "minecraft:gunpowder"
}
],
"result": {
"item": "ebwizardry:smoke_bomb",
"count": 3
}
}
Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 12 KiB

+1 -1
View File
@@ -4,7 +4,7 @@
"name" : "Electroblob's Wizardry",
"version" : "4.2.0",
"url" : "https://minecraft.curseforge.com/projects/electroblobs-wizardry",
"credits" : "Designed, coded and textured by Electroblob. Code contributed to 1.11 and 1.12 updates by Corail31 and 12foo. Translators: MadWrist (Spanish, Mexican Spanish), VilagVil (Russian).",
"credits" : "Designed, coded and textured by Electroblob. Code contributed by: Corail31, 12foo, Shadows-of-Fire. Translators: MadWrist (Spanish, Mexican Spanish), VilagVil (Russian).",
"authors" : [
"Electroblob"
],