Finish implementing SpellAreaEffect and retrofit various spell classes to extend it

This commit is contained in:
Electroblob77
2020-06-20 21:42:37 +01:00
parent 62b06f8fc6
commit 46a467de46
11 changed files with 434 additions and 400 deletions
@@ -11,21 +11,20 @@ import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.RandomPositionGenerator;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.pathfinding.PathPoint;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.EnumHand;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import java.util.List;
import javax.annotation.Nullable;
@Mod.EventBusSubscriber
public class Intimidate extends Spell {
public class Intimidate extends SpellAreaEffect {
/** The NBT tag name for storing the feared entity's UUID in the target's tag compound. */
public static final String NBT_KEY = "fearedEntity";
@@ -37,44 +36,46 @@ public class Intimidate extends Spell {
public Intimidate(){
super("intimidate", SpellActions.SUMMON, false);
addProperties(EFFECT_RADIUS, EFFECT_DURATION, EFFECT_STRENGTH);
this.alwaysSucceed(true);
addProperties(EFFECT_DURATION, EFFECT_STRENGTH);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
public boolean canBeCastBy(TileEntityDispenser dispenser){
return false;
}
if(!world.isRemote){
@Override
protected boolean affectEntity(World world, Vec3d origin, @Nullable EntityLivingBase caster, EntityLivingBase target, int targetCount, int ticksInUse, SpellModifiers modifiers){
List<EntityCreature> entities = EntityUtils.getEntitiesWithinRadius(
getProperty(EFFECT_RADIUS).floatValue() * modifiers.get(WizardryItems.range_upgrade),
caster.posX, caster.posY, caster.posZ, world, EntityCreature.class);
if(caster != null && target instanceof EntityCreature){
for(EntityCreature target : entities){
// Why do we need this here?
//runAway(target, caster);
int bonusAmplifier = SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY));
int bonusAmplifier = SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY));
NBTTagCompound entityNBT = target.getEntityData();
if(entityNBT != null) entityNBT.setUniqueId(NBT_KEY, caster.getUniqueID());
NBTTagCompound entityNBT = target.getEntityData();
if(entityNBT != null) entityNBT.setUniqueId(NBT_KEY, caster.getUniqueID());
target.addPotionEffect(new PotionEffect(WizardryPotions.fear,
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
getProperty(EFFECT_STRENGTH).intValue() + bonusAmplifier));
}
}else{
for(int i = 0; i < 30; i++){
double x = caster.posX - 1 + world.rand.nextDouble() * 2;
double y = caster.getEntityBoundingBox().minY + 1.5 + world.rand.nextDouble() * 0.5;
double z = caster.posZ - 1 + world.rand.nextDouble() * 2;
ParticleBuilder.create(Type.DARK_MAGIC).pos(x, y, z).clr(0.9f, 0.1f, 0).spawn(world);
}
target.addPotionEffect(new PotionEffect(WizardryPotions.fear,
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
getProperty(EFFECT_STRENGTH).intValue() + bonusAmplifier));
}
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
@Override
protected void spawnParticleEffect(World world, Vec3d origin, double radius, @Nullable EntityLivingBase caster, SpellModifiers modifiers){
if(caster != null) origin = caster.getPositionEyes(0);
for(int i = 0; i < 30; i++){
double x = origin.x - 1 + world.rand.nextDouble() * 2;
double y = origin.y - 0.25 + world.rand.nextDouble() * 0.5;
double z = origin.z - 1 + world.rand.nextDouble() * 2;
ParticleBuilder.create(Type.DARK_MAGIC).pos(x, y, z).clr(0.9f, 0.1f, 0).spawn(world);
}
}
/**
* Finds a random position away from the caster and sets the given target's AI path to that location. Defined here
* so it can be used both in the spell itself and in the potion effect (event handler).