Add cooldowns (using the vanilla mechanic) to various consumable items
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@@ -29,6 +29,8 @@ public class ItemFirebomb extends Item {
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player.playSound(WizardrySounds.ENTITY_FIREBOMB_THROW, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
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player.getCooldownTracker().setCooldown(this, 20);
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if(!world.isRemote){
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EntityFirebomb firebomb = new EntityFirebomb(world);
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firebomb.aim(player, 1);
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@@ -77,6 +77,7 @@ public class ItemManaFlask extends Item {
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WizardryUtilities.playSoundAtPlayer(player, WizardrySounds.ITEM_MANA_FLASK_RECHARGE, 0.7f, 1.1f);
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if(!player.isCreative()) flask.shrink(1);
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player.getCooldownTracker().setCooldown(this, 20);
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return new ActionResult<>(EnumActionResult.SUCCESS, flask);
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@@ -29,6 +29,8 @@ public class ItemPoisonBomb extends Item {
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player.playSound(WizardrySounds.ENTITY_POISON_BOMB_THROW, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
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player.getCooldownTracker().setCooldown(this, 20);
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if(!world.isRemote){
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EntityPoisonBomb poisonbomb = new EntityPoisonBomb(world);
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poisonbomb.aim(player, 1);
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@@ -190,6 +190,9 @@ public class ItemScroll extends Item implements ISpellCastingItem, IWorkbenchIte
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// Scrolls are consumed upon successful use in survival mode
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if(!spell.isContinuous && !caster.isCreative()) stack.shrink(1);
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// Now uses the vanilla cooldown mechanic to prevent spamming of spells
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if(!spell.isContinuous) caster.getCooldownTracker().setCooldown(this, spell.getCooldown());
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}
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return true;
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@@ -201,21 +204,29 @@ public class ItemScroll extends Item implements ISpellCastingItem, IWorkbenchIte
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@Override
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public void onPlayerStoppedUsing(ItemStack stack, World world, EntityLivingBase user, int timeLeft){
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// Consumes a continuous spell scroll when a player in survival mode stops using it.
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if(Spell.byMetadata(stack.getItemDamage()).isContinuous
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&& (!(user instanceof EntityPlayer) || !((EntityPlayer)user).isCreative())){
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stack.shrink(1);
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}
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finishCasting(stack, user);
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}
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@Override
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public ItemStack onItemUseFinish(ItemStack stack, World world, EntityLivingBase user){
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// Consumes a continuous spell scroll when the casting elapses whilst in use by a player in survival mode.
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finishCasting(stack, user);
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return stack;
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}
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private void finishCasting(ItemStack stack, EntityLivingBase user){
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if(Spell.byMetadata(stack.getItemDamage()).isContinuous
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&& (!(user instanceof EntityPlayer) || !((EntityPlayer)user).isCreative())){
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stack.shrink(1);
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Spell spell = Spell.byMetadata(stack.getItemDamage());
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if(user instanceof EntityPlayer){
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((EntityPlayer)user).getCooldownTracker().setCooldown(this, spell.getCooldown());
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}
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}
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return stack;
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}
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@Override
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@@ -29,6 +29,8 @@ public class ItemSmokeBomb extends Item {
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player.playSound(WizardrySounds.ENTITY_SMOKE_BOMB_THROW, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
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player.getCooldownTracker().setCooldown(this, 20);
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if(!world.isRemote){
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EntitySmokeBomb smokebomb = new EntitySmokeBomb(world);
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smokebomb.aim(player, 1);
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@@ -29,6 +29,8 @@ public class ItemSparkBomb extends Item {
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player.playSound(WizardrySounds.ENTITY_SPARK_BOMB_THROW, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
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player.getCooldownTracker().setCooldown(this, 20);
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if(!world.isRemote){
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EntitySparkBomb sparkBomb = new EntitySparkBomb(world);
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sparkBomb.aim(player, 1);
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