1.12 conversion

This commit is contained in:
Corail31
2018-03-09 11:56:31 +01:00
parent edff82acca
commit 489fb82fbd
126 changed files with 1044 additions and 563 deletions
@@ -17,10 +17,10 @@ import electroblob.wizardry.tileentity.ContainerArcaneWorkbench;
import electroblob.wizardry.util.WandHelper;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.EntityLivingBase;
@@ -153,7 +153,7 @@ public final class WizardryClientEventHandler {
&& rayTrace.entityHit == event.getEntity() && properties != null && properties.selectedMinion != null){
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
BufferBuilder buffer = tessellator.getBuffer();
GlStateManager.pushMatrix();
@@ -194,7 +194,7 @@ public final class WizardryClientEventHandler {
if(properties != null && properties.selectedMinion != null && properties.selectedMinion.get() == event.getEntity()){
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
BufferBuilder buffer = tessellator.getBuffer();
GlStateManager.pushMatrix();
@@ -233,11 +233,11 @@ public final class WizardryClientEventHandler {
// Sixth sense
if(mc.player.isPotionActive(WizardryPotions.sixth_sense) && !(event.getEntity() instanceof EntityArmorStand) && event.getEntity() != mc.player
&& mc.player.getActivePotionEffect(WizardryPotions.sixth_sense) != null && event.getEntity().getDistanceToEntity(mc.player) < 20
&& mc.player.getActivePotionEffect(WizardryPotions.sixth_sense) != null && event.getEntity().getDistance(mc.player) < 20
* (1 + mc.player.getActivePotionEffect(WizardryPotions.sixth_sense).getAmplifier() * Constants.RANGE_INCREASE_PER_LEVEL)){
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
BufferBuilder buffer = tessellator.getBuffer();
GlStateManager.pushMatrix();
@@ -293,7 +293,7 @@ public final class WizardryClientEventHandler {
Minecraft.getMinecraft().renderEngine.bindTexture(sixthSenseOverlayTexture);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(0.0D, (double)event.getResolution().getScaledHeight(), -90.0D).tex(0.0D, 1.0D).endVertex();
@@ -323,7 +323,7 @@ public final class WizardryClientEventHandler {
Minecraft.getMinecraft().renderEngine.bindTexture(frostOverlayTexture);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(0.0D, (double)event.getResolution().getScaledHeight(), -90.0D).tex(0.0D, 1.0D).endVertex();
@@ -371,7 +371,7 @@ public final class WizardryClientEventHandler {
GlStateManager.scale(1.1, 1.1, 1.1);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
@@ -421,7 +421,7 @@ public final class WizardryClientEventHandler {
Minecraft.getMinecraft().renderEngine.bindTexture(shadowWardTexture);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
BufferBuilder buffer = tessellator.getBuffer();
GlStateManager.translate(0, 1.2, 0);
GlStateManager.rotate(entityplayer.world.getWorldTime() * -2, 0, 0, 1);
@@ -472,7 +472,7 @@ public final class WizardryClientEventHandler {
Minecraft.getMinecraft().renderEngine.bindTexture(wingTexture);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
BufferBuilder buffer = tessellator.getBuffer();
GlStateManager.pushMatrix();
@@ -615,7 +615,7 @@ public final class WizardryClientEventHandler {
private static void renderShield(Tessellator tessellator){
VertexBuffer buffer = tessellator.getBuffer();
BufferBuilder buffer = tessellator.getBuffer();
double widthOuter = 0.6d;
double heightOuter = 0.7d;