1.12 conversion
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@@ -41,7 +41,7 @@ public class WizardryPathFinder {
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@Nullable
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private Path findPath(IBlockAccess world, EntityLiving entity, double x, double y, double z, float range){
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this.path.clearPath();
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this.nodeProcessor.initProcessor(world, entity);
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this.nodeProcessor.init(world, entity);
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PathPoint pathpoint = this.nodeProcessor.getStart();
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PathPoint pathpoint1 = this.nodeProcessor.getPathPointToCoords(x, y, z);
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Path path = this.findPath(pathpoint, pathpoint1, range);
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