From 48c37d1c1790974dbc4a4d4d21872ea0b7a38a0b Mon Sep 17 00:00:00 2001 From: Electroblob77 <35599699+Electroblob77@users.noreply.github.com> Date: Sat, 5 Oct 2019 15:24:20 +0100 Subject: [PATCH] Helps if you actually use the synchronised random... fixes #245 --- src/main/java/electroblob/wizardry/misc/Forfeit.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/electroblob/wizardry/misc/Forfeit.java b/src/main/java/electroblob/wizardry/misc/Forfeit.java index ac58c343..46e9bb07 100644 --- a/src/main/java/electroblob/wizardry/misc/Forfeit.java +++ b/src/main/java/electroblob/wizardry/misc/Forfeit.java @@ -162,7 +162,7 @@ public abstract class Forfeit { event.setCanceled(true); - Forfeit forfeit = getRandomForfeit(event.getWorld().rand, event.getSpell().getTier(), event.getSpell().getElement()); + Forfeit forfeit = getRandomForfeit(data.synchronisedRandom, event.getSpell().getTier(), event.getSpell().getElement()); if(forfeit == null){ // Should never happen, but just in case... if(!event.getWorld().isRemote) player.sendMessage(new TextComponentTranslation("forfeit.ebwizardry:do_nothing"));