diff --git a/src/main/java/electroblob/wizardry/Wizardry.java b/src/main/java/electroblob/wizardry/Wizardry.java index 015188f2..80fbca28 100644 --- a/src/main/java/electroblob/wizardry/Wizardry.java +++ b/src/main/java/electroblob/wizardry/Wizardry.java @@ -66,19 +66,6 @@ public class Wizardry { // I can make the healing spells use damage multipliers - hurrah! // TODO: Switch from IInventory to IItemHandler (Or don't. It's only useful for automation really.) - // TODO: Rearrange the config gui and file - - // Updating: - // TODO: Make sure all obf reflection names are still correct - // TODO: Go through each of the summoned creatures and check there are no extra vanilla methods to override - // TODO: Check whether Minecraft has added some methods that do the same job as my utilities, particularly in - // relation to itemstacks, hotbar, armour slots and inventory slots. - // TODO: Add wizard towers to the /locate command - // TODO: Fix cascading worldgen lag and backport (offset area into loaded chunks, possibly use WorldGenMinable) - // TODO: Change evil wizard sounds again to use illager sounds? - // TODO: Chnage all instanceof checks on split entity variant classes (zombie, skeleton, etc.) to their abstract - // base classes where appropriate - // TODO: Have particles obey Minecraft's particle setting where appropriate // (see https://github.com/RootsTeam/Embers/blob/master/src/main/java/teamroots/embers/particle/ParticleUtil.java) diff --git a/src/main/java/electroblob/wizardry/tileentity/TileEntityArcaneWorkbench.java b/src/main/java/electroblob/wizardry/tileentity/TileEntityArcaneWorkbench.java index 75f07243..5e6c4b04 100644 --- a/src/main/java/electroblob/wizardry/tileentity/TileEntityArcaneWorkbench.java +++ b/src/main/java/electroblob/wizardry/tileentity/TileEntityArcaneWorkbench.java @@ -28,6 +28,7 @@ import net.minecraftforge.fml.relauncher.SideOnly; public class TileEntityArcaneWorkbench extends TileEntity implements IInventory, ITickable { + /** The inventory of the arcane workbench. */ private NonNullList inventory; /** Controls the rotation of the rune. */ public float timer = 0; diff --git a/src/main/resources/assets/ebwizardry/textures/gui/logo.png b/src/main/resources/assets/ebwizardry/textures/gui/logo.png index aae8e46f..1df56bc8 100644 Binary files a/src/main/resources/assets/ebwizardry/textures/gui/logo.png and b/src/main/resources/assets/ebwizardry/textures/gui/logo.png differ