Make ice age give frostbite II to players for 20 seconds
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@@ -4,6 +4,7 @@ import electroblob.wizardry.block.BlockStatue;
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import electroblob.wizardry.item.SpellActions;
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import electroblob.wizardry.registry.WizardryBlocks;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.AllyDesignationSystem;
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import electroblob.wizardry.util.ParticleBuilder;
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@@ -14,6 +15,7 @@ import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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@@ -23,10 +25,12 @@ import java.util.List;
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public class IceAge extends Spell {
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public static final String FREEZE_DURATION = "freeze_duration";
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public IceAge(){
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super("ice_age", SpellActions.POINT_DOWN, false);
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this.soundValues(1.5f, 1.0f, 0);
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addProperties(EFFECT_RADIUS, EFFECT_DURATION);
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addProperties(EFFECT_RADIUS, FREEZE_DURATION, EFFECT_DURATION, EFFECT_STRENGTH);
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}
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@Override
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@@ -47,9 +51,13 @@ public class IceAge extends Spell {
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if(target instanceof EntityLiving){
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if(((BlockStatue)WizardryBlocks.ice_statue).convertToStatue((EntityLiving)target,
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(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)))){
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(int)(getProperty(FREEZE_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)))){
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target.playSound(WizardrySounds.MISC_FREEZE, 1.0F, world.rand.nextFloat() * 0.4F + 0.8F);
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}
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}else if(target instanceof EntityPlayer){
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target.addPotionEffect(new PotionEffect(WizardryPotions.frost,
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(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
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getProperty(EFFECT_STRENGTH).intValue()));
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}
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}
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}
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