Add sounds to zombie apocalypse spell, plus misc tweaks
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@@ -61,6 +61,7 @@ public final class WizardrySounds {
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public static final SoundEvent ENTITY_METEOR_FALLING = createSound("entity.meteor.falling");
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public static final SoundEvent ENTITY_SHIELD_DEFLECT = createSound("entity.shield.deflect");
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public static final SoundEvent ENTITY_TORNADO_AMBIENT = createSound("entity.tornado.ambient");
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public static final SoundEvent ENTITY_ZOMBIE_SPAWNER_SPAWN = createSound("entity.zombie_spawner.spawn");
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public static final SoundEvent ENTITY_EVIL_WIZARD_AMBIENT = createSound("entity.evil_wizard.ambient");
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public static final SoundEvent ENTITY_EVIL_WIZARD_HURT = createSound("entity.evil_wizard.hurt");
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@@ -197,6 +198,7 @@ public final class WizardrySounds {
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event.getRegistry().register(ENTITY_METEOR_FALLING);
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event.getRegistry().register(ENTITY_SHIELD_DEFLECT);
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event.getRegistry().register(ENTITY_TORNADO_AMBIENT);
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event.getRegistry().register(ENTITY_ZOMBIE_SPAWNER_SPAWN);
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event.getRegistry().register(ENTITY_EVIL_WIZARD_AMBIENT);
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event.getRegistry().register(ENTITY_EVIL_WIZARD_HURT);
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