Add sounds to zombie apocalypse spell, plus misc tweaks

This commit is contained in:
Electroblob77
2020-05-31 18:47:24 +01:00
parent 5066439fef
commit 4ef54cf8cb
5 changed files with 51 additions and 21 deletions
@@ -61,6 +61,7 @@ public final class WizardrySounds {
public static final SoundEvent ENTITY_METEOR_FALLING = createSound("entity.meteor.falling");
public static final SoundEvent ENTITY_SHIELD_DEFLECT = createSound("entity.shield.deflect");
public static final SoundEvent ENTITY_TORNADO_AMBIENT = createSound("entity.tornado.ambient");
public static final SoundEvent ENTITY_ZOMBIE_SPAWNER_SPAWN = createSound("entity.zombie_spawner.spawn");
public static final SoundEvent ENTITY_EVIL_WIZARD_AMBIENT = createSound("entity.evil_wizard.ambient");
public static final SoundEvent ENTITY_EVIL_WIZARD_HURT = createSound("entity.evil_wizard.hurt");
@@ -197,6 +198,7 @@ public final class WizardrySounds {
event.getRegistry().register(ENTITY_METEOR_FALLING);
event.getRegistry().register(ENTITY_SHIELD_DEFLECT);
event.getRegistry().register(ENTITY_TORNADO_AMBIENT);
event.getRegistry().register(ENTITY_ZOMBIE_SPAWNER_SPAWN);
event.getRegistry().register(ENTITY_EVIL_WIZARD_AMBIENT);
event.getRegistry().register(ENTITY_EVIL_WIZARD_HURT);