From 5011246e79a5b8cd1a59cd9ade8d698926c088d4 Mon Sep 17 00:00:00 2001 From: Electroblob77 <35599699+Electroblob77@users.noreply.github.com> Date: Fri, 5 Jun 2020 17:12:45 +0100 Subject: [PATCH] Don't disable depth --- .../wizardry/client/renderer/RenderZombieSpawner.java | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/main/java/electroblob/wizardry/client/renderer/RenderZombieSpawner.java b/src/main/java/electroblob/wizardry/client/renderer/RenderZombieSpawner.java index abb37a46..631caf91 100644 --- a/src/main/java/electroblob/wizardry/client/renderer/RenderZombieSpawner.java +++ b/src/main/java/electroblob/wizardry/client/renderer/RenderZombieSpawner.java @@ -57,13 +57,8 @@ public class RenderZombieSpawner extends Render { buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); drawFace(buffer, vertices[0], vertices[1], vertices[3], vertices[2], 0, 0, 1, 1); // Bottom - tessellator.draw(); - - GlStateManager.disableDepth(); // Disable depth for the top face - buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); drawFace(buffer, vertices[1], vertices[0], vertices[2], vertices[3], 0, 0, 1, 1); // Top tessellator.draw(); - GlStateManager.enableDepth(); GlStateManager.popMatrix();