From 53aa19d1a14b7f3cec29ef26f3c898c1e9f43798 Mon Sep 17 00:00:00 2001 From: Electroblob <35599699+Electroblob77@users.noreply.github.com> Date: Sun, 24 Jun 2018 16:13:40 +0100 Subject: [PATCH] Fix darkness orb spell shooting thunderbolts instead of darkness orbs --- src/main/java/electroblob/wizardry/registry/Spells.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/main/java/electroblob/wizardry/registry/Spells.java b/src/main/java/electroblob/wizardry/registry/Spells.java index 7fcc7da8..64abadc4 100644 --- a/src/main/java/electroblob/wizardry/registry/Spells.java +++ b/src/main/java/electroblob/wizardry/registry/Spells.java @@ -24,6 +24,7 @@ import electroblob.wizardry.entity.living.EntitySpiderMinion; import electroblob.wizardry.entity.living.EntityStormElemental; import electroblob.wizardry.entity.living.EntityWitherSkeletonMinion; import electroblob.wizardry.entity.living.EntityZombieMinion; +import electroblob.wizardry.entity.projectile.EntityDarknessOrb; import electroblob.wizardry.entity.projectile.EntityDart; import electroblob.wizardry.entity.projectile.EntityFirebolt; import electroblob.wizardry.entity.projectile.EntityFirebomb; @@ -311,7 +312,7 @@ public final class Spells { registry.register(new SpellMinion<>("summon_wither_skeleton", Tier.ADVANCED, Element.NECROMANCY, 35, 150, EntityWitherSkeletonMinion::new, 600, WizardrySounds.SPELL_SUMMONING).soundValues(7, 0.6f, 0)); registry.register(new Entrapment()); registry.register(new WitherSkull()); - registry.register(new SpellProjectile("darkness_orb", Tier.ADVANCED, Element.NECROMANCY, 20, 20, EntityThunderbolt::new, 0.5f, SoundEvents.ENTITY_WITHER_SHOOT).soundValues(0.5f, 0.4f, 0.2f)); + registry.register(new SpellProjectile("darkness_orb", Tier.ADVANCED, Element.NECROMANCY, 20, 20, EntityDarknessOrb::new, 0.5f, SoundEvents.ENTITY_WITHER_SHOOT).soundValues(0.5f, 0.4f, 0.2f)); registry.register(new ShadowWard()); registry.register(new Decay()); registry.register(new SpellBuff("water_breathing", Tier.ADVANCED, Element.EARTH, SpellType.BUFF, 30, 250, WizardrySounds.SPELL_HEAL, 0.3f, 0.3f, 1, Triple.of(MobEffects.WATER_BREATHING, 1200, 0)){ @Override public boolean canBeCastByNPCs(){ return false; } }.soundValues(0.7f, 1.2f, 0.4f));