Change key handler to listen for ClientTickEvent instead of KeyInputEvent, swap isPressed() to isKeyDown() and restructure code; fixes 'lag'/inconsistent behaviour with mouse button keybinds. (See also #79, not sure if this fixes it since I can't reproduce the problem.)

This commit is contained in:
Electroblob77
2019-01-04 21:48:35 +00:00
parent 7bda8db86f
commit 53b29939f1
@@ -1,79 +1,60 @@
package electroblob.wizardry;
import electroblob.wizardry.item.ItemWand;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import org.lwjgl.input.Keyboard;
import electroblob.wizardry.client.ClientProxy;
import electroblob.wizardry.item.ItemWand;
import electroblob.wizardry.packet.PacketControlInput;
import electroblob.wizardry.packet.WizardryPacketHandler;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.InputEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
public class WizardryKeyHandler {
boolean NkeyPressed = false;
boolean BkeyPressed = false;
boolean NkeyAlreadyPressed = false;
boolean BkeyAlreadyPressed = false;
// Changed to a tick event to allow mouse button keybinds
// The 'lag' that happened previously was actually because the code only fired when a keyboard key was pressed!
@SubscribeEvent
public void onKeyInput(InputEvent.KeyInputEvent event){
public void onTickEvent(TickEvent.ClientTickEvent event){
// Key pressed
if(Keyboard.getEventKeyState()){
if(event.phase == TickEvent.Phase.END) return; // Only really needs to be once per tick
if(Wizardry.proxy instanceof ClientProxy){
if(Wizardry.proxy instanceof ClientProxy){
EntityPlayer player = Minecraft.getMinecraft().player;
ItemStack wand = player.getHeldItemMainhand();
EntityPlayer player = Minecraft.getMinecraft().player;
ItemStack wand = player.getHeldItemMainhand();
if(!(wand.getItem() instanceof ItemWand)){
wand = player.getHeldItemOffhand();
// If the player isn't holding a wand, then nothing else needs to be done.
if(!(wand.getItem() instanceof ItemWand)) return;
}
if(ClientProxy.NEXT_SPELL.isPressed() && Minecraft.getMinecraft().inGameHasFocus){
if(!NkeyPressed){
NkeyPressed = true;
}else{
NkeyAlreadyPressed = true;
}
if(!NkeyAlreadyPressed){
// Packet building
IMessage msg = new PacketControlInput.Message(PacketControlInput.ControlType.NEXT_SPELL_KEY);
WizardryPacketHandler.net.sendToServer(msg);
}
}
if(ClientProxy.PREVIOUS_SPELL.isPressed() && Minecraft.getMinecraft().inGameHasFocus){
if(!BkeyPressed){
BkeyPressed = true;
}else{
BkeyAlreadyPressed = true;
}
if(!BkeyAlreadyPressed){
// Packet building
IMessage msg = new PacketControlInput.Message(
PacketControlInput.ControlType.PREVIOUS_SPELL_KEY);
WizardryPacketHandler.net.sendToServer(msg);
}
}
if(!(wand.getItem() instanceof ItemWand)){
wand = player.getHeldItemOffhand();
// If the player isn't holding a wand, then nothing else needs to be done.
if(!(wand.getItem() instanceof ItemWand)) return;
}
}
// Key released
else{
if(NkeyPressed){
if(ClientProxy.NEXT_SPELL.isKeyDown() && Minecraft.getMinecraft().inGameHasFocus){
if(!NkeyPressed){
NkeyPressed = true;
// Packet building
IMessage msg = new PacketControlInput.Message(PacketControlInput.ControlType.NEXT_SPELL_KEY);
WizardryPacketHandler.net.sendToServer(msg);
}
}else{
NkeyPressed = false;
NkeyAlreadyPressed = false;
}else if(BkeyPressed){
}
if(ClientProxy.PREVIOUS_SPELL.isKeyDown() && Minecraft.getMinecraft().inGameHasFocus){
if(!BkeyPressed){
BkeyPressed = true;
// Packet building
IMessage msg = new PacketControlInput.Message(
PacketControlInput.ControlType.PREVIOUS_SPELL_KEY);
WizardryPacketHandler.net.sendToServer(msg);
}
}else{
BkeyPressed = false;
BkeyAlreadyPressed = false;
}
}
}