Miscellaneous cleanup and commenting
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@@ -167,7 +167,7 @@ public class ItemWand extends Item implements IWorkbenchItem {
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text.add("\u00A77" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wand.spell",
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discovered ? "\u00A77" + spell.getDisplayNameWithFormatting()
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: "#\u00A79" + SpellGlyphData.getGlyphName(spell, player.world)));
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: "#\u00A79" + SpellGlyphData.getGlyphName(spell, player.world)));
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text.add("\u00A79" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wand.mana",
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(this.getMaxDamage(itemstack) - this.getDamage(itemstack)), this.getMaxDamage(itemstack)));
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@@ -208,7 +208,7 @@ public class ItemWand extends Item implements IWorkbenchItem {
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// Conditions for the spell to be attempted. The tier check is a failsafe; it should never be false unless the
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// NBT is modified directly.
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if(!spell.isContinuous && spell.tier.level <= this.tier.level
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// Checks that the wand has enough mana to cast the spell
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// Checks that the wand has enough mana to cast the spell
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&& spell.cost <= (stack.getMaxDamage() - stack.getItemDamage())
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// Checks that the spell is not in cooldown or that the player is in creative mode
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&& (WandHelper.getCurrentCooldown(stack) == 0 || player.capabilities.isCreativeMode)){
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@@ -238,7 +238,7 @@ public class ItemWand extends Item implements IWorkbenchItem {
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float cooldownMultiplier = 1.0f
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- WandHelper.getUpgradeLevel(stack, WizardryItems.cooldown_upgrade)
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* Constants.COOLDOWN_REDUCTION_PER_LEVEL;
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* Constants.COOLDOWN_REDUCTION_PER_LEVEL;
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if(player.isPotionActive(WizardryPotions.font_of_mana)){
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// Dividing by this rather than setting it takes upgrades and font of mana into account
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