Actually fix spell chat readout localisations

This commit is contained in:
Electroblob
2018-02-22 12:21:05 +00:00
parent e0001b5d37
commit 5715928dbd
3 changed files with 10 additions and 10 deletions
@@ -31,14 +31,14 @@ public class InvokeWeather extends Spell {
// TODO: Backport these changes.
int standardWeatherTime = (300 + (new Random()).nextInt(600)) * 20;
if(world.isRaining()){
caster.sendMessage(new TextComponentTranslation(this.getUnlocalisedName() + ".sun"));
caster.sendMessage(new TextComponentTranslation("spell." + this.getUnlocalisedName() + ".sun"));
world.getWorldInfo().setCleanWeatherTime(standardWeatherTime);
world.getWorldInfo().setRainTime(0);
world.getWorldInfo().setThunderTime(0);
world.getWorldInfo().setRaining(false);
world.getWorldInfo().setThundering(false);
}else{
caster.sendMessage(new TextComponentTranslation(this.getUnlocalisedName() + ".rain"));
caster.sendMessage(new TextComponentTranslation("spell." + this.getUnlocalisedName() + ".rain"));
world.getWorldInfo().setCleanWeatherTime(0);
world.getWorldInfo().setRainTime(standardWeatherTime);
world.getWorldInfo().setThunderTime(standardWeatherTime);