Fix squelch sound not playing for the slime spell
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@@ -13,6 +13,7 @@ import net.minecraft.entity.monster.EntitySlime;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.text.TextComponentTranslation;
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@@ -25,6 +26,11 @@ public class Slime extends SpellRay {
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addProperties(DURATION);
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}
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@Override
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protected SoundEvent[] createSounds(){
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return this.createSoundsWithSuffixes("shoot", "squelch");
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}
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@Override
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protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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