Add icarus medallion and void opal
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@@ -262,6 +262,7 @@ public final class WizardryItems {
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public static final Item charm_haggler = placeholder();
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public static final Item charm_experience_tome = placeholder();
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public static final Item charm_move_speed = placeholder();
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public static final Item charm_auto_smelt = placeholder();
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public static final Item charm_lava_walking = placeholder();
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public static final Item charm_storm = placeholder();
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@@ -274,6 +275,7 @@ public final class WizardryItems {
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public static final Item charm_stop_time = placeholder();
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public static final Item charm_light = placeholder();
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public static final Item charm_transportation = placeholder();
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public static final Item charm_black_hole = placeholder();
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public static final Item charm_feeding = placeholder();
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private static final Map<Pair<Tier, Element>, Item> WAND_MAP = new HashMap<>();
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@@ -612,6 +614,7 @@ public final class WizardryItems {
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registerItem(registry, "charm_haggler", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_experience_tome", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_move_speed", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_auto_smelt", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_lava_walking", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_storm", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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@@ -624,6 +627,7 @@ public final class WizardryItems {
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registerItem(registry, "charm_stop_time", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_light", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_transportation", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_black_hole", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_feeding", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
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}
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