feat: Regenerating Shrines. The following config options were added:
- 'shrineRegenerationEnabled': Whether conquered shrines should regenerate after a period of time. Regeneration means wizards and loot will spawn again after a while.
- 'shrineRegenerationTime': Time in minutes for a conquered shrine to regenerate.
- 'shrineAllowMultipleLoot': Whether players can loot shrines multiple times. If false, each player can only loot each shrine once.
When shrineRegenerationEnabled, Shrine chests behave a bit differently - upon defeating all wizards, the chest breaks immediately dropping or not dropping loot based on shrineAllowMultipleLoot. When shrineRegenerationEnabled, the shrine's altar block is unbreakable.
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@@ -59,6 +59,8 @@ minecraft {
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// Default run configurations.
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// These can be tweaked, removed, or duplicated as needed.
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def argsz = ['--username', 'WinDanesz', '--user', 'WinDanesz', '--uuid', '7faee354-8c60-4f5c-9862-fc0ce5f7f575']
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runs {
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client {
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workingDirectory project.file('run')
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@@ -68,6 +70,7 @@ minecraft {
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// Recommended logging level for the console
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property 'forge.logging.console.level', 'info'
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args argsz
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}
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server {
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