feat: Regenerating Shrines. The following config options were added:

- 'shrineRegenerationEnabled': Whether conquered shrines should regenerate after a period of time. Regeneration means wizards and loot will spawn again after a while.
      - 'shrineRegenerationTime': Time in minutes for a conquered shrine to regenerate.
      - 'shrineAllowMultipleLoot': Whether players can loot shrines multiple times. If false, each player can only loot each shrine once.
      When shrineRegenerationEnabled, Shrine chests behave a bit differently - upon defeating all wizards, the chest breaks immediately dropping or not dropping loot based on shrineAllowMultipleLoot. When shrineRegenerationEnabled, the shrine's altar block is unbreakable.
This commit is contained in:
WinDanesz
2025-08-31 17:36:54 +02:00
parent f817f06dbe
commit 5ac053ddd9
7 changed files with 330 additions and 63 deletions
@@ -1,5 +1,6 @@
package electroblob.wizardry.block;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.registry.WizardryTabs;
import electroblob.wizardry.tileentity.TileEntityShrineCore;
@@ -81,11 +82,25 @@ public class BlockPedestal extends Block implements ITileEntityProvider {
@Override
public float getBlockHardness(IBlockState state, World world, BlockPos pos){
// If shrine regeneration is enabled, make pedestal blocks with shrine cores unbreakable to prevent exploitation
if(!world.isRemote && Wizardry.settings != null && Wizardry.settings.shrineRegenerationEnabled){
TileEntity tileEntity = world.getTileEntity(pos);
if(tileEntity instanceof TileEntityShrineCore){
return -1; // Unbreakable if it has a shrine core
}
}
return state.getValue(NATURAL) ? -1 : super.getBlockHardness(state, world, pos);
}
@Override
public float getExplosionResistance(World world, BlockPos pos, @Nullable Entity exploder, Explosion explosion){
// If shrine regeneration is enabled, make pedestal blocks with shrine cores unbreakable to prevent exploitation
if(!world.isRemote && Wizardry.settings != null && Wizardry.settings.shrineRegenerationEnabled){
TileEntity tileEntity = world.getTileEntity(pos);
if(tileEntity instanceof TileEntityShrineCore){
return 6000000.0F; // Unbreakable if it has a shrine core
}
}
return world.getBlockState(pos).getValue(NATURAL) ? 6000000.0F : super.getExplosionResistance(world, pos, exploder, explosion);
}