refactor: Flattened the runestone blocks
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@@ -68,7 +68,21 @@ public final class WizardryBlocks {
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public static final Block permafrost = placeholder();
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public static final Block runestone = placeholder();
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public static final Block runestone_pedestal = placeholder();
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public static final Block fire_runestone = placeholder();
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public static final Block ice_runestone = placeholder();
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public static final Block lightning_runestone = placeholder();
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public static final Block necromancy_runestone = placeholder();
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public static final Block earth_runestone = placeholder();
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public static final Block sorcery_runestone = placeholder();
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public static final Block healing_runestone = placeholder();
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public static final Block fire_runestone_pedestal = placeholder();
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public static final Block ice_runestone_pedestal = placeholder();
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public static final Block lightning_runestone_pedestal = placeholder();
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public static final Block necromancy_runestone_pedestal = placeholder();
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public static final Block earth_runestone_pedestal = placeholder();
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public static final Block healing_runestone_pedestal = placeholder();
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public static final Block sorcery_runestone_pedestal = placeholder();
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public static final Block gilded_wood = placeholder();
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@@ -140,8 +154,21 @@ public final class WizardryBlocks {
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registerBlock(registry, "crystal_flower_pot", new BlockCrystalFlowerPot());
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registerBlock(registry, "permafrost", new BlockPermafrost());
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registerBlock(registry, "runestone", new BlockRunestone(Material.ROCK));
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registerBlock(registry, "runestone_pedestal", new BlockPedestal(Material.ROCK));
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registerBlock(registry, "fire_runestone", new BlockRunestone(Material.ROCK, Element.FIRE));
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registerBlock(registry, "ice_runestone", new BlockRunestone(Material.ROCK, Element.ICE));
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registerBlock(registry, "lightning_runestone", new BlockRunestone(Material.ROCK, Element.LIGHTNING));
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registerBlock(registry, "necromancy_runestone", new BlockRunestone(Material.ROCK, Element.NECROMANCY));
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registerBlock(registry, "earth_runestone", new BlockRunestone(Material.ROCK, Element.EARTH));
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registerBlock(registry, "sorcery_runestone", new BlockRunestone(Material.ROCK, Element.SORCERY));
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registerBlock(registry, "healing_runestone", new BlockRunestone(Material.ROCK, Element.HEALING));
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registerBlock(registry, "fire_runestone_pedestal", new BlockRunestonePedestal(Material.ROCK, Element.FIRE));
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registerBlock(registry, "ice_runestone_pedestal", new BlockRunestonePedestal(Material.ROCK, Element.ICE));
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registerBlock(registry, "lightning_runestone_pedestal", new BlockRunestonePedestal(Material.ROCK, Element.LIGHTNING));
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registerBlock(registry, "necromancy_runestone_pedestal", new BlockRunestonePedestal(Material.ROCK, Element.NECROMANCY));
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registerBlock(registry, "earth_runestone_pedestal", new BlockRunestonePedestal(Material.ROCK, Element.EARTH));
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registerBlock(registry, "healing_runestone_pedestal", new BlockRunestonePedestal(Material.ROCK, Element.HEALING));
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registerBlock(registry, "sorcery_runestone_pedestal", new BlockRunestonePedestal(Material.ROCK, Element.SORCERY));
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registerBlock(registry, "gilded_wood", new BlockGildedWood());
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