From 5e321cc4cfcacbff32ceaa6491fe16a0c57ae061 Mon Sep 17 00:00:00 2001 From: Electroblob77 <35599699+Electroblob77@users.noreply.github.com> Date: Tue, 3 Sep 2019 17:19:09 +0100 Subject: [PATCH] Require the player to be sneaking to dispel a block with conjure block --- src/main/java/electroblob/wizardry/spell/ConjureBlock.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/electroblob/wizardry/spell/ConjureBlock.java b/src/main/java/electroblob/wizardry/spell/ConjureBlock.java index 23250b49..50ce61d1 100644 --- a/src/main/java/electroblob/wizardry/spell/ConjureBlock.java +++ b/src/main/java/electroblob/wizardry/spell/ConjureBlock.java @@ -33,7 +33,7 @@ public class ConjureBlock extends SpellRay { @Override protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ - if(world.getBlockState(pos).getBlock() == WizardryBlocks.spectral_block){ + if(caster.isSneaking() && world.getBlockState(pos).getBlock() == WizardryBlocks.spectral_block){ if(!world.isRemote){ // Dispelling of blocks