Make fireballs, large fireballs and iceballs respect the playerBlockDamage config option
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@@ -3,6 +3,7 @@ package electroblob.wizardry.entity.projectile;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.spell.Spell;
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import electroblob.wizardry.util.WizardryUtilities;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.entity.projectile.EntityLargeFireball;
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import net.minecraft.nbt.NBTTagCompound;
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@@ -50,7 +51,7 @@ public class EntityLargeMagicFireball extends EntityMagicFireball {
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protected void onImpact(RayTraceResult rayTrace){
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if(!world.isRemote){
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boolean flag = net.minecraftforge.event.ForgeEventFactory.getMobGriefingEvent(this.world, this.thrower);
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boolean flag = this.getThrower() == null || WizardryUtilities.canDamageBlocks(this.getThrower(), world);
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this.world.newExplosion(null, this.posX, this.posY, this.posZ, getExplosionPower() * blastMultiplier, flag, flag);
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}
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