API improvements to spell books:
- Allow spells to set which book/scroll items they can appear on - Allow spell books to set custom GUI textures - Tweaks to loot functions and wizards to accommodate the changes
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@@ -2,7 +2,6 @@ package electroblob.wizardry;
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import electroblob.wizardry.item.ItemSpellBook;
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import electroblob.wizardry.item.ItemWizardHandbook;
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import electroblob.wizardry.spell.Spell;
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import electroblob.wizardry.tileentity.ContainerArcaneWorkbench;
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import electroblob.wizardry.tileentity.ContainerPortableWorkbench;
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import electroblob.wizardry.tileentity.TileEntityArcaneWorkbench;
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@@ -48,9 +47,9 @@ public class WizardryGuiHandler implements IGuiHandler {
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return new electroblob.wizardry.client.gui.handbook.GuiWizardHandbook();
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}else if(id == SPELL_BOOK){
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if(player.getHeldItemMainhand().getItem() instanceof ItemSpellBook){
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return new electroblob.wizardry.client.gui.GuiSpellBook(Spell.byMetadata(player.getHeldItemMainhand().getItemDamage()));
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return new electroblob.wizardry.client.gui.GuiSpellBook(player.getHeldItemMainhand());
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}else if(player.getHeldItemOffhand().getItem() instanceof ItemSpellBook){
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return new electroblob.wizardry.client.gui.GuiSpellBook(Spell.byMetadata(player.getHeldItemOffhand().getItemDamage()));
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return new electroblob.wizardry.client.gui.GuiSpellBook(player.getHeldItemOffhand());
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}
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}else if(id == PORTABLE_CRAFTING){
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return new electroblob.wizardry.client.gui.GuiPortableCrafting(player.inventory, world, new BlockPos(x, y, z));
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