API improvements to spell books:

- Allow spells to set which book/scroll items they can appear on
- Allow spell books to set custom GUI textures
- Tweaks to loot functions and wizards to accommodate the changes
This commit is contained in:
Electroblob77
2019-09-27 15:46:09 +01:00
parent 028b753be6
commit 60a6c5124e
8 changed files with 61 additions and 34 deletions
@@ -1,7 +1,9 @@
package electroblob.wizardry.item;
import com.google.common.collect.ImmutableMap;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.WizardryGuiHandler;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.data.SpellGlyphData;
import electroblob.wizardry.registry.WizardryTabs;
import electroblob.wizardry.spell.Spell;
@@ -9,19 +11,23 @@ import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.NonNullList;
import net.minecraft.util.*;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.oredict.OreDictionary;
import java.util.List;
import java.util.Map;
public class ItemSpellBook extends Item {
private static final Map<Tier, ResourceLocation> guiTextures = ImmutableMap.of(
Tier.NOVICE, new ResourceLocation(Wizardry.MODID, "textures/gui/spell_book_novice.png"),
Tier.APPRENTICE, new ResourceLocation(Wizardry.MODID, "textures/gui/spell_book_apprentice.png"),
Tier.ADVANCED, new ResourceLocation(Wizardry.MODID, "textures/gui/spell_book_advanced.png"),
Tier.MASTER, new ResourceLocation(Wizardry.MODID, "textures/gui/spell_book_master.png"));
public ItemSpellBook(){
super();
setHasSubtypes(true);
@@ -31,13 +37,14 @@ public class ItemSpellBook extends Item {
@Override
public void getSubItems(CreativeTabs tab, NonNullList<ItemStack> list){
if(tab == WizardryTabs.SPELLS){
// In this particular case, getTotalSpellCount() is a more efficient way of doing this since the spell instance
// is not required, only the metadata.
for(int i = 0; i < Spell.getTotalSpellCount(); i++){
// i+1 is used so that the metadata ties up with the metadata() method. In other words, the none spell has metadata
// 0 and since this is not used as a spell book the metadata starts at 1.
list.add(new ItemStack(this, 1, i + 1));
List<Spell> spells = Spell.getSpells(Spell.allSpells);
spells.removeIf(s -> !s.applicableForItem(this));
for(Spell spell : spells){
list.add(new ItemStack(this, 1, spell.metadata()));
}
}
}
@@ -79,4 +86,12 @@ public class ItemSpellBook extends Item {
return Wizardry.proxy.getFontRenderer(stack);
}
/**
* Returns the GUI texture to be used when this spell book is opened.
* @param spell The spell for the book being opened.
*/
public ResourceLocation getGuiTexture(Spell spell){
return guiTextures.get(spell.getTier());
}
}