API improvements to spell books:
- Allow spells to set which book/scroll items they can appear on - Allow spell books to set custom GUI textures - Tweaks to loot functions and wizards to accommodate the changes
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@@ -5,6 +5,7 @@ import com.google.gson.JsonObject;
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import com.google.gson.JsonSerializationContext;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.entity.living.ISpellCaster;
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import electroblob.wizardry.item.ItemScroll;
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import electroblob.wizardry.item.ItemSpellBook;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.spell.Spell;
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@@ -33,13 +34,18 @@ public class WizardSpell extends LootFunction {
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@Override
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public ItemStack apply(ItemStack stack, Random random, LootContext context){
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if(!(stack.getItem() instanceof ItemSpellBook)) Wizardry.logger
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if(!(stack.getItem() instanceof ItemSpellBook) && !(stack.getItem() instanceof ItemScroll)) Wizardry.logger
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.warn("Applying the wizard_spell loot function to an item that isn't a spell book or scroll.");
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if(context.getLootedEntity() instanceof ISpellCaster){
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List<Spell> spells = ((ISpellCaster)context.getLootedEntity()).getSpells();
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spells.remove(Spells.magic_missile); // Can't drop magic missile
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stack.setItemDamage(spells.get(random.nextInt(spells.size())).metadata());
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spells.removeIf(s -> !s.applicableForItem(stack.getItem()));
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if(spells.isEmpty()){
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Wizardry.logger.warn("Tried to apply the wizard_spell loot function to an item, but none of the looted entity's spells were applicable for that item. This is probably a bug!");
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}else{
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stack.setItemDamage(spells.get(random.nextInt(spells.size())).metadata());
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}
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}else{
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Wizardry.logger.warn("Applying the wizard_spell loot function to an entity that isn't a spell caster.");
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}
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