API improvements to spell books:
- Allow spells to set which book/scroll items they can appear on - Allow spell books to set custom GUI textures - Tweaks to loot functions and wizards to accommodate the changes
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@@ -10,6 +10,7 @@ import electroblob.wizardry.item.ItemSpellBook;
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import electroblob.wizardry.packet.PacketSpellProperties;
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import electroblob.wizardry.packet.WizardryPacketHandler;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.SpellProperties;
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@@ -18,6 +19,7 @@ import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.item.EnumAction;
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import net.minecraft.item.Item;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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@@ -559,6 +561,13 @@ public abstract class Spell extends IForgeRegistryEntry.Impl<Spell> implements C
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this.enabled = isEnabled;
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}
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/** Returns true if the given item has a variant for this spell. By default, returns true if the given item is
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* either {@link WizardryItems#spell_book} or {@link WizardryItems#scroll}. Override to give the spell a special
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* type of book or scroll. */
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public boolean applicableForItem(Item item){
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return item == WizardryItems.spell_book || item == WizardryItems.scroll;
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}
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/**
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* Returns the unlocalised name of the spell, without any prefixes or suffixes, e.g. "flame_ray". <b>This should
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* only be used for translation purposes.</b>
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