Replace Achievements with Advancements

- Advancements are now in JSON files, converted by the included migration script.
- WizardryAdvancementTrigger is a generic achievement trigger that can be reused throughout the code to trigger custom advancements not covered by the JSON conditions.
- Plus some other small and obvious fixes.
This commit is contained in:
Philipp Rustemeier
2018-03-14 19:12:13 +01:00
parent 62c2a9e9b8
commit 612bbdb64d
48 changed files with 706 additions and 723 deletions
@@ -1,16 +1,5 @@
package electroblob.wizardry;
import java.lang.ref.WeakReference;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import java.util.UUID;
import electroblob.wizardry.advancement.AdvancementHelper;
import electroblob.wizardry.advancement.AdvancementHelper.EnumAdvancement;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.enchantment.Imbuement;
import electroblob.wizardry.entity.EntityShield;
@@ -22,6 +11,7 @@ import electroblob.wizardry.packet.PacketPlayerSync;
import electroblob.wizardry.packet.PacketTransportation;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryAdvancementTriggers;
import electroblob.wizardry.spell.None;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.MagicDamage;
@@ -59,6 +49,10 @@ import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import java.lang.ref.WeakReference;
import java.util.*;
import java.util.Map.Entry;
/**
* Capability-based replacement for the old ExtendedPlayer class from 1.7.10. This has been reworked to leave minimum
* external changes (for my own sanity, mainly!). Turns out the only major difference between an internal capability and
@@ -179,13 +173,13 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
if(!spellsDiscovered.add(spell)) return false;
// If the spell had not already been discovered, achievements can be triggered and the method returns true
if(spellsDiscovered.containsAll(Spell.getSpells(Spell::isEnabled))){
AdvancementHelper.grantAdvancement(player, EnumAdvancement.all_spells);
WizardryAdvancementTriggers.all_spells.triggerFor(this.player);
}
for(Element element : Element.values()){
if(element != Element.MAGIC
&& spellsDiscovered.containsAll(Spell.getSpells(new Spell.TierElementFilter(null, element)))){
AdvancementHelper.grantAdvancement(player, EnumAdvancement.element_master);
WizardryAdvancementTriggers.element_master.triggerFor(this.player);
}
}