Replace Achievements with Advancements
- Advancements are now in JSON files, converted by the included migration script. - WizardryAdvancementTrigger is a generic achievement trigger that can be reused throughout the code to trigger custom advancements not covered by the JSON conditions. - Plus some other small and obvious fixes.
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@@ -1,17 +1,16 @@
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package electroblob.wizardry.item;
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import java.util.List;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.advancement.AdvancementHelper;
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import electroblob.wizardry.advancement.AdvancementHelper.EnumAdvancement;
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import electroblob.wizardry.constants.Constants;
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import electroblob.wizardry.constants.Element;
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import net.minecraft.client.model.ModelBiped;
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import net.minecraft.client.resources.I18n;
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import electroblob.wizardry.registry.WizardryAdvancementTriggers;
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import electroblob.wizardry.registry.WizardryTabs;
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import electroblob.wizardry.spell.Petrify;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.client.model.ModelBiped;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.client.util.ITooltipFlag;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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@@ -30,6 +29,9 @@ import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import javax.annotation.Nullable;
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import java.util.List;
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@Mod.EventBusSubscriber
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public class ItemWizardArmour extends ItemArmor implements ISpecialArmor {
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@@ -233,7 +235,7 @@ public class ItemWizardArmour extends ItemArmor implements ISpecialArmor {
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}
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}
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// If it gets this far, then all slots must be wizard armour, so trigger the achievement.
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AdvancementHelper.grantAdvancement(player, EnumAdvancement.armour_set);
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WizardryAdvancementTriggers.armour_set.triggerFor(player);
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}
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}
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