Add creative mode check to target selector for summoned creatures, fixes #262
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@@ -45,7 +45,7 @@ public class EntityShadowWraith extends EntitySummonedCreature implements ISpell
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this.tasks.addTask(2, new EntityAIWander(this, AISpeed));
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this.tasks.addTask(3, new EntityAILookIdle(this));
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this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
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this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,
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this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class,
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0, false, true, this.getTargetSelector()));
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this.setAIMoveSpeed((float)AISpeed);
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