Make sure ParticleBuilder warnings only trigger when appropriate, plus misc cleanup
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@@ -63,12 +63,12 @@ public class BakedModelBookshelf implements IBakedModel {
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@Override
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public TextureAtlasSprite getParticleTexture(){
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return bookshelf.getParticleTexture(); // TESTME: May need to do this manually
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return bookshelf.getParticleTexture();
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}
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@Override
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public ItemOverrideList getOverrides(){
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return bookshelf.getOverrides(); // TESTME: Same here
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return bookshelf.getOverrides();
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}
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}
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@@ -27,7 +27,7 @@ import java.util.stream.Collectors;
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/**
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* Abstract superclass for all of wizardry's particles. This replaces {@code ParticleCustomTexture} (the functionality of
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* which is no longer necessary since wizardry now uses {@code TextureAtlasSprite}s to do the rendering), and fits into
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* {@code ParticleBuilder} by exposing all the necessary variables through getters, allowing them to be set on the fly
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* {@code ParticleBuilder} by exposing all the necessary variables through setters, allowing them to be set on the fly
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* rather than needing to be passed into the constructor.
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* <p></p>
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* The new system is as follows:
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