Allow crystal flowers to be placed in flower pots

This commit is contained in:
Electroblob77
2020-05-22 16:43:24 +01:00
parent e1df468d93
commit 6696be59a4
8 changed files with 212 additions and 2 deletions
@@ -0,0 +1,148 @@
package electroblob.wizardry.block;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityFlowerPot;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import javax.annotation.Nullable;
import java.util.Random;
public class BlockCrystalFlowerPot extends Block {
protected static final AxisAlignedBB BOUNDING_BOX = new AxisAlignedBB(0.3125D, 0.0D, 0.3125D, 0.6875D, 0.375D, 0.6875D);
public BlockCrystalFlowerPot(){
super(Material.CIRCUITS);
this.setLightLevel(0.4f);
this.setTickRandomly(true);
}
@Override
public void randomDisplayTick(IBlockState state, World world, BlockPos pos, Random random){
if(world.isRemote && random.nextBoolean()){
ParticleBuilder.create(Type.SPARKLE)
.pos(pos.getX() + 0.3 + random.nextDouble() * 0.4, pos.getY() + 0.6 + random.nextDouble() * 0.3, pos.getZ() + 0.3 + random.nextDouble() * 0.4)
.vel(0, 0.01, 0)
.time(20 + random.nextInt(10))
.clr(0.5f + (random.nextFloat() / 2), 0.5f + (random.nextFloat() / 2), 0.5f + (random.nextFloat() / 2))
.spawn(world);
}
}
@Nullable
@Override
public TileEntity createTileEntity(World world, IBlockState state){
return new TileEntityFlowerPot(Item.getItemFromBlock(WizardryBlocks.crystal_flower), 0);
}
@Override
public boolean hasTileEntity(IBlockState state){
return true;
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ){
ItemStack stack = new ItemStack(WizardryBlocks.crystal_flower);
if(player.getHeldItem(hand).isEmpty()){
player.setHeldItem(hand, stack);
}else if(!player.addItemStackToInventory(stack)){
player.dropItem(stack, false);
}
world.setBlockState(pos, Blocks.FLOWER_POT.getDefaultState());
return true;
}
@Override
public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player){
return new ItemStack(WizardryBlocks.crystal_flower);
}
@Override
public void getDrops(net.minecraft.util.NonNullList<ItemStack> drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune){
super.getDrops(drops, world, pos, state, fortune);
drops.add(new ItemStack(WizardryBlocks.crystal_flower));
}
@Override
public Item getItemDropped(IBlockState state, Random rand, int fortune){
return Items.FLOWER_POT;
}
// The rest are identical behaviour to BlockFlowerPot
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos){
return BOUNDING_BOX;
}
@Override
public boolean isOpaqueCube(IBlockState state){
return false;
}
@Override
public boolean isFullCube(IBlockState state){
return false;
}
@Override
public boolean canPlaceBlockAt(World world, BlockPos pos){
IBlockState downState = world.getBlockState(pos.down());
return super.canPlaceBlockAt(world, pos) && (downState.isTopSolid() || downState.getBlockFaceShape(world, pos.down(), EnumFacing.UP) == BlockFaceShape.SOLID);
}
@Override
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block block, BlockPos neighbour){
IBlockState downState = world.getBlockState(pos.down());
if(!downState.isTopSolid() && downState.getBlockFaceShape(world, pos.down(), EnumFacing.UP) != BlockFaceShape.SOLID){
this.dropBlockAsItem(world, pos, state, 0);
world.setBlockToAir(pos);
}
}
@Override
public BlockRenderLayer getRenderLayer(){
return BlockRenderLayer.CUTOUT;
}
@Override
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face){
return BlockFaceShape.UNDEFINED;
}
@Override
public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player, boolean willHarvest){
if(willHarvest) return true; // If it will harvest, delay deletion of the block until after getDrops
return super.removedByPlayer(state, world, pos, player, willHarvest);
}
@Override
public void harvestBlock(World world, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack tool){
super.harvestBlock(world, player, pos, state, te, tool);
world.setBlockToAir(pos);
}
}
@@ -0,0 +1,39 @@
package electroblob.wizardry.item;
import electroblob.wizardry.registry.WizardryBlocks;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.ItemBlock;
import net.minecraft.stats.StatList;
import net.minecraft.tileentity.TileEntityFlowerPot;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class ItemCrystalFlower extends ItemBlock {
public ItemCrystalFlower(){
super(WizardryBlocks.crystal_flower);
}
@Override
public EnumActionResult onItemUseFirst(EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, EnumHand hand){
if(world.getTileEntity(pos) instanceof TileEntityFlowerPot){
TileEntityFlowerPot tileEntity = (TileEntityFlowerPot)world.getTileEntity(pos);
if(tileEntity.getFlowerPotItem() == null || tileEntity.getFlowerPotItem() == Items.AIR){
player.addStat(StatList.FLOWER_POTTED);
if(!player.capabilities.isCreativeMode) player.getHeldItem(hand).shrink(1);
world.setBlockState(pos, WizardryBlocks.crystal_flower_pot.getDefaultState());
return EnumActionResult.SUCCESS;
}
}
return super.onItemUseFirst(player, world, pos, side, hitX, hitY, hitZ, hand);
}
}
@@ -55,6 +55,7 @@ public final class WizardryBlocks {
public static final Block thorns = placeholder();
public static final Block obsidian_crust = placeholder();
public static final Block dry_frosted_ice = placeholder();
public static final Block crystal_flower_pot = placeholder();
public static final Block runestone = placeholder();
public static final Block runestone_pedestal = placeholder();
@@ -116,6 +117,7 @@ public final class WizardryBlocks {
registerBlock(registry, "thorns", new BlockThorns());
registerBlock(registry, "obsidian_crust", new BlockObsidianCrust());
registerBlock(registry, "dry_frosted_ice", new BlockDryFrostedIce());
registerBlock(registry, "crystal_flower_pot", new BlockCrystalFlowerPot());
registerBlock(registry, "runestone", new BlockRunestone(Material.ROCK));
registerBlock(registry, "runestone_pedestal", new BlockPedestal(Material.ROCK));
@@ -370,8 +370,15 @@ public final class WizardryItems {
* also automatically adds it to the order list for its creative tab if that tab is a {@link CreativeTabListed},
* meaning the order can be defined simply by the order in which the items are registered in this class. */
private static void registerItemBlock(IForgeRegistry<Item> registry, Block block){
registerItemBlock(registry, block, new ItemBlock(block));
}
/** Registers the given ItemBlock for the given block, with the same registry name as that block. This
* also automatically adds it to the order list for its creative tab if that tab is a {@link CreativeTabListed},
* meaning the order can be defined simply by the order in which the items are registered in this class. */
private static void registerItemBlock(IForgeRegistry<Item> registry, Block block, ItemBlock itemblock){
// We don't need to keep a reference to the ItemBlock
Item itemblock = new ItemBlock(block).setRegistryName(block.getRegistryName());
itemblock.setRegistryName(block.getRegistryName());
registry.register(itemblock);
if(block.getCreativeTab() instanceof CreativeTabListed){
@@ -400,7 +407,7 @@ public final class WizardryItems {
// Not all blocks need an ItemBlock
registerItemBlock(registry, WizardryBlocks.arcane_workbench);
registerItemBlock(registry, WizardryBlocks.crystal_ore);
registerItemBlock(registry, WizardryBlocks.crystal_flower);
registerItemBlock(registry, WizardryBlocks.crystal_flower, new ItemCrystalFlower());
registerItemBlock(registry, WizardryBlocks.transportation_stone);
String[] elements = Arrays.stream(Element.values()).map(Element::getName).toArray(String[]::new);