Allow crystal flowers to be placed in flower pots
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package electroblob.wizardry.block;
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import electroblob.wizardry.registry.WizardryBlocks;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityFlowerPot;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import javax.annotation.Nullable;
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import java.util.Random;
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public class BlockCrystalFlowerPot extends Block {
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protected static final AxisAlignedBB BOUNDING_BOX = new AxisAlignedBB(0.3125D, 0.0D, 0.3125D, 0.6875D, 0.375D, 0.6875D);
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public BlockCrystalFlowerPot(){
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super(Material.CIRCUITS);
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this.setLightLevel(0.4f);
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this.setTickRandomly(true);
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}
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@Override
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public void randomDisplayTick(IBlockState state, World world, BlockPos pos, Random random){
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if(world.isRemote && random.nextBoolean()){
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ParticleBuilder.create(Type.SPARKLE)
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.pos(pos.getX() + 0.3 + random.nextDouble() * 0.4, pos.getY() + 0.6 + random.nextDouble() * 0.3, pos.getZ() + 0.3 + random.nextDouble() * 0.4)
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.vel(0, 0.01, 0)
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.time(20 + random.nextInt(10))
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.clr(0.5f + (random.nextFloat() / 2), 0.5f + (random.nextFloat() / 2), 0.5f + (random.nextFloat() / 2))
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.spawn(world);
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}
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}
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@Nullable
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@Override
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public TileEntity createTileEntity(World world, IBlockState state){
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return new TileEntityFlowerPot(Item.getItemFromBlock(WizardryBlocks.crystal_flower), 0);
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}
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@Override
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public boolean hasTileEntity(IBlockState state){
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return true;
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}
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@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ){
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ItemStack stack = new ItemStack(WizardryBlocks.crystal_flower);
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if(player.getHeldItem(hand).isEmpty()){
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player.setHeldItem(hand, stack);
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}else if(!player.addItemStackToInventory(stack)){
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player.dropItem(stack, false);
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}
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world.setBlockState(pos, Blocks.FLOWER_POT.getDefaultState());
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return true;
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}
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@Override
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public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player){
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return new ItemStack(WizardryBlocks.crystal_flower);
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}
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@Override
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public void getDrops(net.minecraft.util.NonNullList<ItemStack> drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune){
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super.getDrops(drops, world, pos, state, fortune);
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drops.add(new ItemStack(WizardryBlocks.crystal_flower));
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}
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@Override
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public Item getItemDropped(IBlockState state, Random rand, int fortune){
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return Items.FLOWER_POT;
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}
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// The rest are identical behaviour to BlockFlowerPot
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@Override
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos){
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return BOUNDING_BOX;
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}
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@Override
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public boolean isOpaqueCube(IBlockState state){
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return false;
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}
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@Override
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public boolean isFullCube(IBlockState state){
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return false;
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}
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@Override
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public boolean canPlaceBlockAt(World world, BlockPos pos){
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IBlockState downState = world.getBlockState(pos.down());
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return super.canPlaceBlockAt(world, pos) && (downState.isTopSolid() || downState.getBlockFaceShape(world, pos.down(), EnumFacing.UP) == BlockFaceShape.SOLID);
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}
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@Override
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public void neighborChanged(IBlockState state, World world, BlockPos pos, Block block, BlockPos neighbour){
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IBlockState downState = world.getBlockState(pos.down());
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if(!downState.isTopSolid() && downState.getBlockFaceShape(world, pos.down(), EnumFacing.UP) != BlockFaceShape.SOLID){
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this.dropBlockAsItem(world, pos, state, 0);
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world.setBlockToAir(pos);
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}
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}
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@Override
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public BlockRenderLayer getRenderLayer(){
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return BlockRenderLayer.CUTOUT;
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}
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@Override
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public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face){
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return BlockFaceShape.UNDEFINED;
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}
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@Override
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public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player, boolean willHarvest){
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if(willHarvest) return true; // If it will harvest, delay deletion of the block until after getDrops
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return super.removedByPlayer(state, world, pos, player, willHarvest);
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}
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@Override
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public void harvestBlock(World world, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack tool){
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super.harvestBlock(world, player, pos, state, te, tool);
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world.setBlockToAir(pos);
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}
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}
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