Stop setting the block each tick to make thorns grow and do it properly in the tile entity and getActualState

Also fixes ownerless thorns not dealing damage and removes knockback
This commit is contained in:
Electroblob77
2020-06-19 20:46:46 +01:00
parent c842fef2f7
commit 6aacebcc74
5 changed files with 95 additions and 91 deletions
@@ -153,7 +153,7 @@ public final class WizardryBlocks {
GameRegistry.registerTileEntity(TileEntityMagicLight.class, new ResourceLocation(Wizardry.MODID, "magic_light"));
GameRegistry.registerTileEntity(TileEntityTimer.class, new ResourceLocation(Wizardry.MODID, "timer"));
GameRegistry.registerTileEntity(TileEntityPlayerSave.class, new ResourceLocation(Wizardry.MODID, "player_save"));
GameRegistry.registerTileEntity(TileEntityPlayerSaveTimed.class, new ResourceLocation(Wizardry.MODID, "player_save_timed"));
GameRegistry.registerTileEntity(TileEntityThorns.class, new ResourceLocation(Wizardry.MODID, "player_save_timed"));
GameRegistry.registerTileEntity(TileEntityShrineCore.class, new ResourceLocation(Wizardry.MODID, "shrine_core"));
GameRegistry.registerTileEntity(TileEntityBookshelf.class, new ResourceLocation(Wizardry.MODID, "bookshelf"));
GameRegistry.registerTileEntity(TileEntityLectern.class, new ResourceLocation(Wizardry.MODID, "lectern"));