Stop setting the block each tick to make thorns grow and do it properly in the tile entity and getActualState
Also fixes ownerless thorns not dealing damage and removes knockback
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@@ -153,7 +153,7 @@ public final class WizardryBlocks {
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GameRegistry.registerTileEntity(TileEntityMagicLight.class, new ResourceLocation(Wizardry.MODID, "magic_light"));
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GameRegistry.registerTileEntity(TileEntityTimer.class, new ResourceLocation(Wizardry.MODID, "timer"));
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GameRegistry.registerTileEntity(TileEntityPlayerSave.class, new ResourceLocation(Wizardry.MODID, "player_save"));
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GameRegistry.registerTileEntity(TileEntityPlayerSaveTimed.class, new ResourceLocation(Wizardry.MODID, "player_save_timed"));
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GameRegistry.registerTileEntity(TileEntityThorns.class, new ResourceLocation(Wizardry.MODID, "player_save_timed"));
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GameRegistry.registerTileEntity(TileEntityShrineCore.class, new ResourceLocation(Wizardry.MODID, "shrine_core"));
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GameRegistry.registerTileEntity(TileEntityBookshelf.class, new ResourceLocation(Wizardry.MODID, "bookshelf"));
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GameRegistry.registerTileEntity(TileEntityLectern.class, new ResourceLocation(Wizardry.MODID, "lectern"));
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