Fix decay spawning too infrequently
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@@ -5,6 +5,7 @@ import java.util.List;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Constants;
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import electroblob.wizardry.entity.construct.EntityDecay;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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@@ -13,9 +14,13 @@ import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@Mod.EventBusSubscriber
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public class PotionDecay extends Potion {
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private static final ResourceLocation ICON = new ResourceLocation(Wizardry.MODID, "textures/gui/decay_icon.png");
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@@ -38,26 +43,7 @@ public class PotionDecay extends Potion {
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@Override
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public void performEffect(EntityLivingBase target, int strength){
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target.attackEntityFrom(DamageSource.WITHER, 1);
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if(target.onGround && target.ticksExisted % Constants.DECAY_SPREAD_INTERVAL == 0){
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List<Entity> entities = target.world.getEntitiesWithinAABBExcludingEntity(target,
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target.getEntityBoundingBox());
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boolean flag = true;
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for(Entity entity : entities){
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if(entity instanceof EntityDecay) flag = false;
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}
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if(flag){
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// The victim spreading the decay is the 'caster' here, so that it can actually wear off, otherwise it
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// just gets infected with its own decay and the effect lasts forever.
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target.world.spawnEntity(new EntityDecay(target.world, target.posX, target.posY, target.posZ, target));
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}
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}
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}
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@Override
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@@ -73,5 +59,29 @@ public class PotionDecay extends Potion {
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mc.renderEngine.bindTexture(ICON);
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WizardryUtilities.drawTexturedRect(x + 3, y + 3, 0, 0, 18, 18, 18, 18);
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}
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@SubscribeEvent
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public static void onLivingUpdateEvent(LivingUpdateEvent event){
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// This can't be in performEffect because that method is called at a certain frequency which depends on the
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// amplifier of the potion effect, and is too slow for this purpose.
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EntityLivingBase target = event.getEntityLiving();
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if(target.isPotionActive(WizardryPotions.decay) && target.ticksExisted % Constants.DECAY_SPREAD_INTERVAL == 0
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&& target.onGround){
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List<Entity> entities = target.world.getEntitiesWithinAABBExcludingEntity(target,
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target.getEntityBoundingBox());
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for(Entity entity : entities){
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if(entity instanceof EntityDecay) return; // Don't spawn another decay if there's already one there
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}
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// The victim spreading the decay is the 'caster' here, so that it can actually wear off, otherwise it
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// just gets infected with its own decay and the effect lasts forever.
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target.world.spawnEntity(new EntityDecay(target.world, target.posX, target.posY, target.posZ, target));
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}
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}
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}
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