Fix decay spawning too infrequently

This commit is contained in:
Electroblob
2018-02-24 12:42:50 +00:00
parent d462acc489
commit 6cd3e16939
@@ -5,6 +5,7 @@ import java.util.List;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.entity.construct.EntityDecay;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
@@ -13,9 +14,13 @@ import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@Mod.EventBusSubscriber
public class PotionDecay extends Potion {
private static final ResourceLocation ICON = new ResourceLocation(Wizardry.MODID, "textures/gui/decay_icon.png");
@@ -38,26 +43,7 @@ public class PotionDecay extends Potion {
@Override
public void performEffect(EntityLivingBase target, int strength){
target.attackEntityFrom(DamageSource.WITHER, 1);
if(target.onGround && target.ticksExisted % Constants.DECAY_SPREAD_INTERVAL == 0){
List<Entity> entities = target.world.getEntitiesWithinAABBExcludingEntity(target,
target.getEntityBoundingBox());
boolean flag = true;
for(Entity entity : entities){
if(entity instanceof EntityDecay) flag = false;
}
if(flag){
// The victim spreading the decay is the 'caster' here, so that it can actually wear off, otherwise it
// just gets infected with its own decay and the effect lasts forever.
target.world.spawnEntity(new EntityDecay(target.world, target.posX, target.posY, target.posZ, target));
}
}
}
@Override
@@ -73,5 +59,29 @@ public class PotionDecay extends Potion {
mc.renderEngine.bindTexture(ICON);
WizardryUtilities.drawTexturedRect(x + 3, y + 3, 0, 0, 18, 18, 18, 18);
}
@SubscribeEvent
public static void onLivingUpdateEvent(LivingUpdateEvent event){
// This can't be in performEffect because that method is called at a certain frequency which depends on the
// amplifier of the potion effect, and is too slow for this purpose.
EntityLivingBase target = event.getEntityLiving();
if(target.isPotionActive(WizardryPotions.decay) && target.ticksExisted % Constants.DECAY_SPREAD_INTERVAL == 0
&& target.onGround){
List<Entity> entities = target.world.getEntitiesWithinAABBExcludingEntity(target,
target.getEntityBoundingBox());
for(Entity entity : entities){
if(entity instanceof EntityDecay) return; // Don't spawn another decay if there's already one there
}
// The victim spreading the decay is the 'caster' here, so that it can actually wear off, otherwise it
// just gets infected with its own decay and the effect lasts forever.
target.world.spawnEntity(new EntityDecay(target.world, target.posX, target.posY, target.posZ, target));
}
}
}