Use target lifetime rather than construct lifetime when dealing periodic damage; means targets don't all get damaged at once
This commit is contained in:
@@ -65,7 +65,7 @@ public class EntityBubble extends EntityMagicConstruct {
|
|||||||
if(isDarkOrb){
|
if(isDarkOrb){
|
||||||
|
|
||||||
if(WizardryUtilities.getRider(this) != null
|
if(WizardryUtilities.getRider(this) != null
|
||||||
&& this.ticksExisted % Spells.entrapment.getProperty(Entrapment.DAMAGE_INTERVAL).intValue() == 0){
|
&& WizardryUtilities.getRider(this).ticksExisted % Spells.entrapment.getProperty(Entrapment.DAMAGE_INTERVAL).intValue() == 0){
|
||||||
if(this.getCaster() != null){
|
if(this.getCaster() != null){
|
||||||
WizardryUtilities.getRider(this).attackEntityFrom(
|
WizardryUtilities.getRider(this).attackEntityFrom(
|
||||||
MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.MAGIC),
|
MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.MAGIC),
|
||||||
|
|||||||
@@ -103,8 +103,6 @@ public class EntityHammer extends EntityMagicConstruct {
|
|||||||
this.rotationPitch = 0;
|
this.rotationPitch = 0;
|
||||||
this.spin = false;
|
this.spin = false;
|
||||||
|
|
||||||
if(this.ticksExisted % Spells.lightning_hammer.getProperty(LightningHammer.ATTACK_INTERVAL).floatValue() == 0){
|
|
||||||
|
|
||||||
double seekerRange = Spells.lightning_hammer.getProperty(Spell.EFFECT_RADIUS).doubleValue();
|
double seekerRange = Spells.lightning_hammer.getProperty(Spell.EFFECT_RADIUS).doubleValue();
|
||||||
|
|
||||||
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(seekerRange, this.posX,
|
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(seekerRange, this.posX,
|
||||||
@@ -115,7 +113,8 @@ public class EntityHammer extends EntityMagicConstruct {
|
|||||||
|
|
||||||
for(EntityLivingBase target : targets){
|
for(EntityLivingBase target : targets){
|
||||||
|
|
||||||
if(WizardryUtilities.isLiving(target) && this.isValidTarget(target)){
|
if(WizardryUtilities.isLiving(target) && this.isValidTarget(target)
|
||||||
|
&& target.ticksExisted % Spells.lightning_hammer.getProperty(LightningHammer.ATTACK_INTERVAL).floatValue() == 0){
|
||||||
|
|
||||||
if(world.isRemote){
|
if(world.isRemote){
|
||||||
|
|
||||||
@@ -138,7 +137,6 @@ public class EntityHammer extends EntityMagicConstruct {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
}else{
|
}else{
|
||||||
|
|
||||||
|
|||||||
@@ -62,7 +62,7 @@ public class EntityHealAura extends EntityMagicConstruct {
|
|||||||
target.motionZ = velZ;
|
target.motionZ = velZ;
|
||||||
}
|
}
|
||||||
|
|
||||||
}else if(target.getHealth() < target.getMaxHealth() && this.ticksExisted % 5 == 0){
|
}else if(target.getHealth() < target.getMaxHealth() && target.ticksExisted % 5 == 0){
|
||||||
target.heal(Spells.healing_aura.getProperty(Spell.HEALTH).floatValue() * damageMultiplier);
|
target.heal(Spells.healing_aura.getProperty(Spell.HEALTH).floatValue() * damageMultiplier);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user