Make combustion rune respect playerBlockDamage and mobGriefing settings, fixes part of #217
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@@ -1,5 +1,6 @@
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package electroblob.wizardry.entity.construct;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.spell.Spell;
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import electroblob.wizardry.util.WizardryUtilities;
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@@ -33,7 +34,8 @@ public class EntityCombustionRune extends EntityMagicConstruct {
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float strength = Spells.combustion_rune.getProperty(Spell.BLAST_RADIUS).floatValue();
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world.newExplosion(this.getCaster(), this.posX, this.posY, this.posZ, strength, true, true);
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world.newExplosion(this.getCaster(), this.posX, this.posY, this.posZ, strength, true,
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getCaster() != null && WizardryUtilities.canDamageBlocks(getCaster(), world));
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// The trap is destroyed once triggered.
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this.setDead();
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