Register artefact loot tables properly so addon mods can inject loot into them, fixes #403
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@@ -67,6 +67,9 @@ public final class WizardryLoot {
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LootTableList.register(new ResourceLocation(Wizardry.MODID, "subsets/wizard_armour"));
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LootTableList.register(new ResourceLocation(Wizardry.MODID, "subsets/wizard_armour"));
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LootTableList.register(new ResourceLocation(Wizardry.MODID, "subsets/arcane_tomes"));
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LootTableList.register(new ResourceLocation(Wizardry.MODID, "subsets/arcane_tomes"));
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LootTableList.register(new ResourceLocation(Wizardry.MODID, "subsets/wand_upgrades"));
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LootTableList.register(new ResourceLocation(Wizardry.MODID, "subsets/wand_upgrades"));
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LootTableList.register(new ResourceLocation(Wizardry.MODID, "subsets/uncommon_artefacts"));
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LootTableList.register(new ResourceLocation(Wizardry.MODID, "subsets/rare_artefacts"));
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LootTableList.register(new ResourceLocation(Wizardry.MODID, "subsets/epic_artefacts"));
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LootTableList.register(new ResourceLocation(Wizardry.MODID, "entities/evil_wizard"));
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LootTableList.register(new ResourceLocation(Wizardry.MODID, "entities/evil_wizard"));
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LootTableList.register(new ResourceLocation(Wizardry.MODID, "entities/mob_additions"));
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LootTableList.register(new ResourceLocation(Wizardry.MODID, "entities/mob_additions"));
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