Fix healing totem beam origin for healing allies

This commit is contained in:
Electroblob77
2020-10-16 19:43:13 +01:00
parent 8b86bb1b31
commit 6f57d2366e
@@ -91,8 +91,8 @@ public class EntityRadiantTotem extends EntityScaledConstruct {
targetsRemaining--;
if(world.isRemote){
ParticleBuilder.create(Type.BEAM).pos(this.getPositionVector()).target(ally)
.clr(1, 0.6f + 0.3f * world.rand.nextFloat(), 0.2f).spawn(world);
ParticleBuilder.create(Type.BEAM).pos(this.getPositionVector().add(0, height/2, 0))
.target(ally).clr(1, 0.6f + 0.3f * world.rand.nextFloat(), 0.2f).spawn(world);
}
}
}