Fix healing totem beam origin for healing allies
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@@ -91,8 +91,8 @@ public class EntityRadiantTotem extends EntityScaledConstruct {
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targetsRemaining--;
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if(world.isRemote){
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ParticleBuilder.create(Type.BEAM).pos(this.getPositionVector()).target(ally)
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.clr(1, 0.6f + 0.3f * world.rand.nextFloat(), 0.2f).spawn(world);
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ParticleBuilder.create(Type.BEAM).pos(this.getPositionVector().add(0, height/2, 0))
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.target(ally).clr(1, 0.6f + 0.3f * world.rand.nextFloat(), 0.2f).spawn(world);
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}
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}
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}
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