Cleanup
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@@ -344,8 +344,7 @@ public final class WizardryUtilities {
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* defaults to {@link SoundCategory#PLAYERS}.
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*/
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public static void playSoundAtPlayer(EntityPlayer player, SoundEvent sound, float volume, float pitch){
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player.world.playSound(null, player.posX, player.posY, player.posZ, sound, SoundCategory.PLAYERS, volume,
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pitch);
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player.world.playSound(null, player.posX, player.posY, player.posZ, sound, SoundCategory.PLAYERS, volume, pitch);
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}
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/**
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