ParticleBuilder is not thread-safe!
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@@ -34,7 +34,9 @@ import java.util.Random;
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* <code>ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(vx, vy, vz).clr(r, g, b).spawn(world);</code>
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* <p></p>
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* It also goes without saying that <b>this class should only ever be used client-side</b>. Attempting to spawn particles
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* on the server side will not work and will print a warning to the console.
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* on the server side will not work and will print a warning to the console. {@code ParticleBuilder} is not threadsafe
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* and attempting to call it from multiple threads at once will very likely cause an {@link IllegalStateException}.
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*
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* @author Electroblob
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* @since Wizardry 4.2
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*/
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