Allow scrolls to be placed in bookshelves and add in-world textures for them
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@@ -122,13 +122,27 @@ public class ContainerBookshelf extends Container {
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/** Called from {@link Wizardry#init(FMLInitializationEvent)} to register the default book items. */
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public static void initDefaultBookItems(){
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registerBookItem(WizardryItems.spell_book);
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registerBookItem(WizardryItems.arcane_tome);
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registerBookItem(WizardryItems.wizard_handbook);
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registerBookItem(Items.BOOK);
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registerBookItem(Items.WRITTEN_BOOK);
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registerBookItem(Items.WRITABLE_BOOK);
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registerBookItem(Items.ENCHANTED_BOOK);
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registerBookItem(WizardryItems.spell_book);
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registerBookItem(WizardryItems.arcane_tome);
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registerBookItem(WizardryItems.wizard_handbook);
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registerBookItem(WizardryItems.scroll);
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registerBookItem(WizardryItems.blank_scroll);
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registerBookItem(WizardryItems.identification_scroll);
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registerBookItem(WizardryItems.armour_upgrade);
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// Not using the map in WandHelper for consistency with BlockBookshelf (again, addons must add theirs manually)
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registerBookItem(WizardryItems.storage_upgrade);
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registerBookItem(WizardryItems.siphon_upgrade);
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registerBookItem(WizardryItems.condenser_upgrade);
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registerBookItem(WizardryItems.range_upgrade);
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registerBookItem(WizardryItems.duration_upgrade);
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registerBookItem(WizardryItems.cooldown_upgrade);
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registerBookItem(WizardryItems.blast_upgrade);
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registerBookItem(WizardryItems.attunement_upgrade);
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registerBookItem(WizardryItems.melee_upgrade);
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}
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public class SlotBookshelf extends Slot {
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