diff --git a/src/main/java/electroblob/wizardry/registry/WizardryLoot.java b/src/main/java/electroblob/wizardry/registry/WizardryLoot.java index 1ee28ab7..dbda4990 100644 --- a/src/main/java/electroblob/wizardry/registry/WizardryLoot.java +++ b/src/main/java/electroblob/wizardry/registry/WizardryLoot.java @@ -107,7 +107,7 @@ public final class WizardryLoot { // This is because you are supposed to only catch one item at a time! if(event.getName().toString().matches("minecraft:gameplay/fishing/junk")){ // The first (and in this case, only) vanilla loot pool is named "main" - event.getTable().getPool("main").addEntry(getAdditiveEntry(Wizardry.MODID + ":gameplay/fishing/junk_additions", 2)); + event.getTable().getPool("main").addEntry(getAdditiveEntry(Wizardry.MODID + ":gameplay/fishing/junk_additions", 3)); }else if(event.getName().toString().matches("minecraft:gameplay/fishing/treasure")){ event.getTable().getPool("main").addEntry(getAdditiveEntry(Wizardry.MODID + ":gameplay/fishing/treasure_additions", 1)); } diff --git a/src/main/resources/assets/ebwizardry/loot_tables/gameplay/fishing/treasure_additions.json b/src/main/resources/assets/ebwizardry/loot_tables/gameplay/fishing/treasure_additions.json index 90aee44c..69ec2346 100644 --- a/src/main/resources/assets/ebwizardry/loot_tables/gameplay/fishing/treasure_additions.json +++ b/src/main/resources/assets/ebwizardry/loot_tables/gameplay/fishing/treasure_additions.json @@ -11,7 +11,11 @@ "functions": [ { "function": "ebwizardry:random_spell", - "undiscovered_bias": 0.3 + "tiers": [ + "novice", + "apprentice", + "advanced" + ] } ] }