Check if list is empty after removing current location, fixes #307
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@@ -141,7 +141,8 @@ public class BlockTransportationStone extends Block {
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if(locations.isEmpty()) locations.add(here);
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else{
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locations.remove(here); // Prevents duplicates
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locations.set(Math.max(locations.size() - 1, 0), here);
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if(locations.isEmpty()) locations.add(here);
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else locations.set(Math.max(locations.size() - 1, 0), here);
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}
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if(!world.isRemote) player.sendStatusMessage(new TextComponentTranslation("tile." + Wizardry.MODID + ":transportation_stone.confirm", Spells.transportation.getNameForTranslationFormatted()), true);
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}
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