Convert replaceVanillaFireballs to a synchronised option, fixes #351

This commit is contained in:
Electroblob77
2020-03-18 15:50:01 +00:00
parent 0b56d47022
commit 74d9198522
2 changed files with 5 additions and 3 deletions
@@ -168,8 +168,6 @@ public final class Settings {
public boolean playerBlockDamage = true;
/** <b>[Server-only]</b> Whether to revert to the old wand upgrade system, which only requires tomes of arcana. */
public boolean legacyWandLevelling = false;
/** <b>[Server-only]</b> Whether to replace Minecraft's own fireballs with wizardry fireballs. */
public boolean replaceVanillaFireballs = true;
/** <b>[Server-only]</b> Whether to replace Minecraft's distance-based fall damage calculation with an equivalent,
* velocity-based one. */
public boolean replaceVanillaFallDamage = false;
@@ -272,7 +270,9 @@ public final class Settings {
* effect.
*/
public boolean slowTimeAffectsPlayers = true;
/** <b>[Synchronised]</b> Chance of 'misreading' an undiscovered spell and triggering a forfeit instead. */
/** <b>[Synchronised]</b> Whether to replace Minecraft's own fireballs with wizardry fireballs. */
public boolean replaceVanillaFireballs = true;
/** <b>[Synchronised]</b> Chance of 'misreading' an undiscovered spell and triggering a forfeit instead. */
public double forfeitChance = 0.2;
// Client-only settings. These settings only affect client-side code and hence are not synced. Each client obeys