Convert replaceVanillaFireballs to a synchronised option, fixes #351
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@@ -168,8 +168,6 @@ public final class Settings {
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public boolean playerBlockDamage = true;
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/** <b>[Server-only]</b> Whether to revert to the old wand upgrade system, which only requires tomes of arcana. */
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public boolean legacyWandLevelling = false;
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/** <b>[Server-only]</b> Whether to replace Minecraft's own fireballs with wizardry fireballs. */
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public boolean replaceVanillaFireballs = true;
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/** <b>[Server-only]</b> Whether to replace Minecraft's distance-based fall damage calculation with an equivalent,
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* velocity-based one. */
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public boolean replaceVanillaFallDamage = false;
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@@ -272,7 +270,9 @@ public final class Settings {
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* effect.
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*/
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public boolean slowTimeAffectsPlayers = true;
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/** <b>[Synchronised]</b> Chance of 'misreading' an undiscovered spell and triggering a forfeit instead. */
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/** <b>[Synchronised]</b> Whether to replace Minecraft's own fireballs with wizardry fireballs. */
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public boolean replaceVanillaFireballs = true;
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/** <b>[Synchronised]</b> Chance of 'misreading' an undiscovered spell and triggering a forfeit instead. */
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public double forfeitChance = 0.2;
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// Client-only settings. These settings only affect client-side code and hence are not synced. Each client obeys
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