Delegate workbench apply button and slot behaviour to item classes
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@@ -13,6 +13,7 @@ import electroblob.wizardry.event.SpellCastEvent;
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import electroblob.wizardry.event.SpellCastEvent.Source;
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import electroblob.wizardry.packet.PacketCastSpell;
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import electroblob.wizardry.packet.WizardryPacketHandler;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.registry.WizardryAdvancementTriggers;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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@@ -30,6 +31,7 @@ import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.EnumAction;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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@@ -59,7 +61,10 @@ import net.minecraftforge.fml.relauncher.SideOnly;
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*
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* @since Wizardry 1.0
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*/
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public class ItemWand extends Item {
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public class ItemWand extends Item implements IWorkbenchItem {
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/** The number of spell slots a wand has with no attunement upgrades applied. */
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public static final int BASE_SPELL_SLOTS = 5;
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public Tier tier;
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public Element element;
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@@ -424,4 +429,142 @@ public class ItemWand extends Item {
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return false;
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}
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@Override
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public int getSpellSlotCount(ItemStack stack){
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return BASE_SPELL_SLOTS + WandHelper.getUpgradeLevel(stack, WizardryItems.attunement_upgrade);
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}
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@Override
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public boolean onApplyButtonPressed(EntityPlayer player, Slot centre, Slot crystals, Slot upgrade, Slot[] spellBooks){
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boolean changed = false;
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// Upgrades wand if necessary. Damage is copied, preserving remaining durability,
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// and also the entire NBT tag compound.
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if(upgrade.getStack().getItem() == WizardryItems.arcane_tome){
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// Checks the wand upgrade is for the tier above the wand's tier.
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// It is guaranteed that: this == centre.getStack().getItem()
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if(upgrade.getStack().getItemDamage() - 1 == this.tier.ordinal()){
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Tier tier = Tier.values()[upgrade.getStack().getItemDamage()];
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ItemStack newWand = new ItemStack(WizardryUtilities.getWand(tier, this.element));
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newWand.setTagCompound(centre.getStack().getTagCompound());
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// This needs to be done after copying the tag compound so the max damage for the new wand
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// takes storage upgrades into account.
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newWand.setItemDamage(newWand.getMaxDamage() - (centre.getStack().getMaxDamage() - centre.getStack().getItemDamage()));
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centre.putStack(newWand);
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upgrade.decrStackSize(1);
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if(tier == Tier.APPRENTICE) WizardryAdvancementTriggers.apprentice.triggerFor(player);
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if(tier == Tier.MASTER) WizardryAdvancementTriggers.master.triggerFor(player);
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changed = true;
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}
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}else if(WandHelper.isWandUpgrade(upgrade.getStack().getItem())){
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// Special upgrades
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Item specialUpgrade = upgrade.getStack().getItem();
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if(WandHelper.getTotalUpgrades(centre.getStack()) < this.tier.upgradeLimit
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&& WandHelper.getUpgradeLevel(centre.getStack(), specialUpgrade) < Constants.UPGRADE_STACK_LIMIT){
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// Used to preserve existing mana when upgrading storage rather than creating free mana.
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int prevMana = centre.getStack().getMaxDamage() - centre.getStack().getItemDamage();
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WandHelper.applyUpgrade(centre.getStack(), specialUpgrade);
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// Special behaviours for specific upgrades
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if(specialUpgrade == WizardryItems.storage_upgrade){
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centre.getStack().setItemDamage(centre.getStack().getMaxDamage() - prevMana);
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}else if(specialUpgrade == WizardryItems.attunement_upgrade){
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int newSlotCount = BASE_SPELL_SLOTS + WandHelper.getUpgradeLevel(centre.getStack(),
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WizardryItems.attunement_upgrade);
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Spell[] spells = WandHelper.getSpells(centre.getStack());
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Spell[] newSpells = new Spell[newSlotCount];
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for(int i = 0; i < newSpells.length; i++){
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newSpells[i] = i < spells.length && spells[i] != null ? spells[i] : Spells.none;
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}
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WandHelper.setSpells(centre.getStack(), newSpells);
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int[] cooldowns = WandHelper.getCooldowns(centre.getStack());
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int[] newCooldowns = new int[newSlotCount];
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if(cooldowns.length > 0){
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for(int i = 0; i < cooldowns.length; i++){
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newCooldowns[i] = cooldowns[i];
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}
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}
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WandHelper.setCooldowns(centre.getStack(), newCooldowns);
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}
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upgrade.decrStackSize(1);
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WizardryAdvancementTriggers.special_upgrade.triggerFor(player);
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if(WandHelper.getTotalUpgrades(centre.getStack()) == Tier.MASTER.upgradeLimit){
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WizardryAdvancementTriggers.max_out_wand.triggerFor(player);
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}
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changed = true;
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}
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}
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// Reads NBT spell id array to variable, edits this, then writes it back to NBT.
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// Original spells are preserved; if a slot is left empty the existing spell binding will remain.
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// Accounts for spells which cannot be applied because they are above the wand's tier; these spells
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// will not bind but the existing spell in that slot will remain and other applicable spells will
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// be bound as normal, along with any upgrades and crystals.
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Spell[] spells = WandHelper.getSpells(centre.getStack());
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if(spells.length <= 0){
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// Base value here because if the spell array doesn't exist, the wand can't possibly have attunement upgrades
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spells = new Spell[BASE_SPELL_SLOTS];
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}
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for(int i = 0; i < spells.length; i++){
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if(spellBooks[i].getStack() != ItemStack.EMPTY){
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Spell spell = Spell.get(spellBooks[i].getStack().getItemDamage());
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// If the wand is powerful enough for the spell and it's not already bound to that slot
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if(!(spell.tier.level > this.tier.level) && spells[i] != spell){
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spells[i] = spell;
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changed = true;
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}
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}
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}
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WandHelper.setSpells(centre.getStack(), spells);
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// Charges wand by appropriate amount
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if(crystals.getStack() != ItemStack.EMPTY){
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int chargeDepleted = centre.getStack().getItemDamage();
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if(crystals.getStack().getCount() * Constants.MANA_PER_CRYSTAL < chargeDepleted){
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centre.getStack().setItemDamage(chargeDepleted - crystals.getStack().getCount() * Constants.MANA_PER_CRYSTAL);
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crystals.decrStackSize(crystals.getStack().getCount());
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changed = true;
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}else if(chargeDepleted != 0){
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centre.getStack().setItemDamage(0);
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crystals.decrStackSize((int)Math.ceil(((double)chargeDepleted) / Constants.MANA_PER_CRYSTAL));
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changed = true;
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}
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}
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return changed;
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}
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}
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