Remove hardcoded full brightness for flash particles
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@@ -35,15 +35,10 @@ public class ParticleFlash extends ParticleWizardry {
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int i = this.getBrightnessForRender(partialTicks);
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int j = i >> 16 & 65535;
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int k = i & 65535;
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buffer.pos((double)(f5 - rotationX * f4 - rotationXY * f4), (double)(f6 - rotationZ * f4), (double)(f7 - rotationYZ * f4 - rotationXZ * f4)).tex(0.5D, 0.375D).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j, k).endVertex();
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buffer.pos((double)(f5 - rotationX * f4 + rotationXY * f4), (double)(f6 + rotationZ * f4), (double)(f7 - rotationYZ * f4 + rotationXZ * f4)).tex(0.5D, 0.125D).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j, k).endVertex();
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buffer.pos((double)(f5 + rotationX * f4 + rotationXY * f4), (double)(f6 + rotationZ * f4), (double)(f7 + rotationYZ * f4 + rotationXZ * f4)).tex(0.25D, 0.125D).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j, k).endVertex();
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buffer.pos((double)(f5 + rotationX * f4 - rotationXY * f4), (double)(f6 - rotationZ * f4), (double)(f7 + rotationYZ * f4 - rotationXZ * f4)).tex(0.25D, 0.375D).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j, k).endVertex();
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}
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@Override
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public int getBrightnessForRender(float partialTicks){
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return 15728880;
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buffer.pos(f5 - rotationX * f4 - rotationXY * f4, f6 - rotationZ * f4, f7 - rotationYZ * f4 - rotationXZ * f4).tex(0.5D, 0.375D).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j, k).endVertex();
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buffer.pos(f5 - rotationX * f4 + rotationXY * f4, f6 + rotationZ * f4, f7 - rotationYZ * f4 + rotationXZ * f4).tex(0.5D, 0.125D).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j, k).endVertex();
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buffer.pos(f5 + rotationX * f4 + rotationXY * f4, f6 + rotationZ * f4, f7 + rotationYZ * f4 + rotationXZ * f4).tex(0.25D, 0.125D).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j, k).endVertex();
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buffer.pos(f5 + rotationX * f4 - rotationXY * f4, f6 - rotationZ * f4, f7 + rotationYZ * f4 - rotationXZ * f4).tex(0.25D, 0.375D).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j, k).endVertex();
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}
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}
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