fix: Fixed Curse of Undeath breaking wizard headgear. It no longer breaks hats, and the curse sets the player on fire if the hat has no mana. Fixes #820
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@@ -1,6 +1,7 @@
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package electroblob.wizardry.potion;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.item.ItemWizardArmour;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.ItemStack;
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@@ -45,8 +46,12 @@ public class CurseUndeath extends Curse {
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} else {
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itemstack.setItemDamage(itemstack.getItemDamage() + entitylivingbase.world.rand.nextInt(2));
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if (itemstack.getItemDamage() >= itemstack.getMaxDamage()) {
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entitylivingbase.renderBrokenItemStack(itemstack);
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entitylivingbase.setItemStackToSlot(EntityEquipmentSlot.HEAD, ItemStack.EMPTY);
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if (itemstack.getItem() instanceof ItemWizardArmour) {
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entitylivingbase.setFire(8);
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} else {
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entitylivingbase.renderBrokenItemStack(itemstack);
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entitylivingbase.setItemStackToSlot(EntityEquipmentSlot.HEAD, ItemStack.EMPTY);
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}
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}
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}
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}
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